Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L 41 Tyzoq (Axis) v Boldfresh (Allies+3) +Tech Game 1
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bst cwlo inf
kaz - inf, 2 ftr, 2 hb vs. 3 inf
Rolls: 1@1 2@3 2@4 2@4; Total Hits: 51@1: (2)2@3: (2, 5)2@4: (4, 3)2@4: (3, 3)
Rolls: 3@2; Total Hits: 23@2: (1, 5, 1) -
well that didn’t go so well…
kaz cwlo inf, ftr, not liberated
NC
lib - art, arm, AA (egy)
fin - 2 inf (nwy)
z5 - ftr (bst), des, acc (z6), des, acc (z7)
kar - 3 inf, arm (gbr) via 2 z7 trn, 2 hb (kaz)
z17 - trn, 2 des (z27), inf (saf)
cau - ftr (egy), ftr (kaz)
gbr - hb (arc)collect 32 + 2 saved = 34 on hand
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place 5 inf, 2 hb (gbr)
map.
just to make sure, you do know this is a tech game right? :wink:
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Tech? :lol:
I don’t need tech!
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Fixed Germany’s IPCs on hand = $46
Italy 7
Purchase ($12)
Repair ($1), 3 Inf ($10), $2 SavedCombat
#1) Balkans
2 Inf, 1 Ftr vs 1 Inf
w/ 2 Inf, 1 Ftr Ita -
Balkans
ATK: 2 Inf, 1 Ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 3)1@3: (2)DEF: 1 Inf
Rolls: 1@2; Total Hits: 11@2: (2) -
**Italy 7
Purchase ($12)**
Repair ($1), 3 Inf ($10), $2 SavedCombat
#1) Balkans
2 Inf, 1 Ftr vs 1 Inf
w/ 2 Inf, 1 Ftr Ita
Taken with loss of 1 InfNoncombat Moves
1 Ftr Blk > ItaMobilize
2 Inf - ItaCollect
$9 + $2 Saved = $11 -
USA with 2 researchers on hand
Rolls: 2@6; Total Hits: 22@6: (5, 5) -
usa with 49 buys 3 ftr (30), 2 inf, arm (11), trn (7), save 1
CM
ger (AA) - sbr with 2 bom (gbr)
nov (inf) - 6 ftr (euk)
ura (inf) - 3 ftr (eur), ftr, bom (rus)combat:
german aa fire
Rolls: 2@1; Total Hits: 02@1: (5, 4) -
damage to germany
Rolls: 2@6; Total Hits: 22@6: (6, 3)nov - 6 ftr vs. inf
Rolls: 6@3; Total Hits: 46@3: (1, 2, 6, 3, 6, 2)
Rolls: 1@2; Total Hits: 01@2: (6) -
9 damage to germany
nov cwol
ura - 4 ftr, bom vs. inf
Rolls: 4@3 1@4; Total Hits: 14@3: (6, 4, 4, 5)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (2) -
ura cwlo ftr
cau - 3 ftr (nov), 6 ftr (nov)
z12 - des, acc (z23), trn (z14), ftr (z5)
lib - 2 inf, AA (egy)
arc - inf (lib)
alg - inf, arm (eca) via z1 trn
gbr - inf, arm (eca) via z2 trn, bom (ura)
z2 - des (z1)
eca - 3 inf (wca), 3 arm (wus), 2 bom (ger)
wca - 3 inf (wus)place 3 ftr (nwy)
place inf, arm (eus)
place trn (z10)
place inf (wus)collect 49 + 1 saved = 50 on hand and 2 researchers
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**Germany 8
Purchase ($46)** Repair ($9), 9 Inf ($36), 2 Arm ($46)
Combat
#1) Eastern Ukraine
2 Inf, 1 Ftr, 1 Bmr vs 1 Inf
w/ 2 Inf Epl
w/ 1 Ftr, 1 Bmr Ger#2) Belorussia
17 Inf, 2 Art, 9 Arm vs 3 Inf, AA
17 Inf, 2 Art, 9 Arm Epl -
Eastern Ukraine
ATK: 2 Inf, 1 Ftr, 1 Bmr
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (4, 3)1@3: (6)1@4: (6)DEF: 1 Inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Eastern Ukraine: Round 2
ATK: 1 Inf, 1 Ftr, 1 Bmr
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (4)1@3: (4)1@4: (6)DEF: 1 Inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Better run while I can or he might kill all my planes.
Belorussia
ATK: 17 Inf, 2 Art, 9 Arm (this one should go better)
Rolls: 15@1 4@2 9@3; Total Hits: 715@1: (2, 4, 2, 3, 4, 2, 3, 2, 2, 5, 5, 2, 3, 5, 6)4@2: (2, 6, 6, 6)9@3: (5, 1, 5, 3, 4, 1, 1, 3, 3)DEF: 3 Inf, AA
Rolls: 3@2; Total Hits: 23@2: (2, 2, 3) -
**Germany 8
Purchase ($46)**
Repair ($9), 9 Inf ($36), 2 Arm ($46)Combat
#1) Eastern Ukraine
2 Inf, 1 Ftr, 1 Bmr vs 1 Inf
w/ 2 Inf Epl
w/ 1 Ftr, 1 Bmr Ger
Held without loss#2) Belorussia
17 Inf, 2 Art, 9 Arm vs 3 Inf, AA
17 Inf, 2 Art, 9 Arm Epl
Taken with loss of 2 InfNoncombat Moves
1 Bmr Euk > Ger
1 Ftr Euk > Epl
10 Inf Pol > Epl
5 Arm Ger > Epl
4 Inf Pol > Ger
4 Inf Ger > Fra
2 Inf Nwe > Fra
2 Inf Ita > FraMobilize
8 Inf, 2 Arm - Ger
1 Inf - PolCollect
$29 + $10 NOs = $39 -
bump
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sorry, been busy lately, a couple of my games have slipped back. thanks for the reminder, will try to get it in tomorrow.
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russian tech, has 1
Rolls: 1@6; Total Hits: 11@6: (2)





