Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs11L 41 Tyzoq (Axis) v Boldfresh (Allies+3) +Tech Game 1
-
Got the only one I didn’t want :(
-
**Japan 52
Purchase ($83)**
6 Researchers ($30), 3 Ftr ($60), 1 BB ($77), $6 SavedResearch
Improved ShipyardsCombat
#1) Sea Zone 46
22 Sub, 56 Ftr, 38 Bmr vs 41 Sub, 10 DD, 32 AC, 52 Ftr, 5 BB
w/ 22 Sub sz60
w/ 24 Ftr sz38
w/ 32 Ftr sz36
w/ 38 Bmr Jap -
Sea Zone 46
DEF: 41 Subs (first strike)
Rolls: 41@1; Total Hits: 741@1: (3, 3, 4, 6, 1, 5, 3, 6, 5, 2, 6, 4, 2, 6, 3, 4, 2, 3, 4, 5, 1, 2, 4, 5, 3, 4, 6, 3, 5, 4, 5, 1, 1, 3, 1, 2, 1, 4, 1, 6, 5)
-
lose 7 Subs
Sea Zone 46
ATK: 15 Sub, 56 Ftr, 38 Bmr
Rolls: 15@2 56@3 38@4; Total Hits: 5615@2: (2, 3, 3, 4, 2, 5, 6, 6, 1, 2, 6, 2, 2, 5, 5)56@3: (3, 6, 2, 4, 2, 4, 5, 4, 5, 3, 1, 4, 3, 5, 3, 4, 1, 5, 6, 4, 1, 5, 3, 1, 6, 5, 6, 1, 6, 5, 5, 2, 4, 1, 5, 6, 5, 4, 3, 3, 1, 3, 1, 3, 2, 3, 6, 2, 2, 6, 6, 3, 5, 2, 3, 4)38@4: (1, 3, 4, 6, 1, 3, 1, 5, 4, 6, 4, 2, 4, 6, 5, 4, 3, 5, 1, 4, 1, 1, 5, 3, 6, 4, 5, 5, 6, 2, 2, 6, 4, 6, 6, 4, 3, 6)
DEF: 41 Sub, 10 DD, 32 AC, 52 Ftr, 5 BB
-
please choose 56 casualties.
-
Lose 41 sub, 9 des (save UK des), UK acc, 5 hits absorbed to battleships.
-
only 6 hits can be to Subs. 50 hits came from planes without a DD
-
Yeah how embarrassing. And I thought I had my accs full.
UK sub and 5 us subs, 10 des, 32 acc, 3 ftr; 5 bat hits.
Musta been drunk when I made the move to 46…
:|
-
ok, this is what the map would look like after USA 51 - all fleet moves to z55 except subs to z46, all US fighters to the solomons. you can keep german tech and combat the same, change the buy however you wish. i was going to do this originally but then i got the crazy thought to go to 46 and with the screaming baby i forgot i couldn’t take the subs as casualties!
-
forgot i had improved US factories. use this map, placed 14 in eus and 3 in wus. 2 less infantry to eca, 2 more bombers in wca.
map.
-
**Germany 52
Purchase ($110)**
2 Researchers ($10), 4 repair Ger ($12), 3 Ftr ($42), 1 Bmr ($54), Save $56Research
Long Ranged AircraftCombat is the same
Noncombat
fleet goes to sz62
all bmrs stay in Europe
infantry movement is mostly the same
AA Fra > GerCollect
$42 + $15 NOs = $57 + $4 WB = $61 + $56 Saved = $117 -
**Japan 52
Research**
Rolling 2d6:
(2, 4) -
**Japan 52
Research**
FailedPurchase ($83)
1 Ftr ($10), 5 AC ($80), $3 SavedNo Combat
Noncombat Moves
10 Inf Lib > Alg
15 Arm Egy > Alg
5 Inf Egy > Lib
2 Inf Egy > Sud
1 Inf Trj > Egy
5 Arm Sud > Egy
2 Inf Per > Trj
1 AA Blk > Ger > Fra
1 AA Per > Cau > Mos > Arc
2 Inf Mos > Arc
1 Inf Cau > Mos
4 Arm Fic > Ind
4 Arm Jap > sz62
Fleet sz36 > sz62
10 Ftr Jap > sz62
22 Sub sz60 > sz51Mobilize
5 AC - sz62
1 Ftr - JapCollect
$66 + $15 + $3 Saved = $84 -
Germany picking up LRA as their sixth tech probably does me in pretty quick… :|
UK 52 - with 30 buys 7 inf, art, arm
CM
rkts:
to ger from nwy
to ita from gbrlet’s try aus again
aus (arm) - 2 inf, 2 bom (wca)
kar (inf) - inf (fin), 4 ftr, bom (gbr)
nwe (inf) - inf, 4 ftr, bom (gbr)combat:
rkts:
ger
Rolls: 1@6; Total Hits: 11@6: (1)
ita
Rolls: 1@6; Total Hits: 11@6: (3)
kar - inf, 4 ftr, bom vs. inf
Rolls: 1@1 4@3 2@4; Total Hits: 51@1: (4)4@3: (1, 1, 2, 6)2@4: (1, 1)
Rolls: 1@2; Total Hits: 11@2: (2)
nwe - inf, 4 ftr, bom vs. inf
Rolls: 1@1 4@3 2@4; Total Hits: 31@1: (6)4@3: (2, 6, 6, 5)2@4: (4, 1)
Rolls: 1@2; Total Hits: 11@2: (1)
aus - 2 inf, 2 bom vs. arm
Rolls: 2@1 4@4; Total Hits: 22@1: (6, 4)4@4: (5, 4, 5, 4)
Rolls: 1@3; Total Hits: 01@3: (5)
-
Germany picking up LRA as their sixth tech probably does me in pretty quick… :|
Still not as bad as when Japan hits LRA.
-
nwe cwlo inf
kar cwlo inf
aus twol
1 damage to ger
3 damage to itaNC
no of course when J hits LRA it’s downhill fast.
NC
gbr - 4 ftr, bom (nwe), 4 ftr, bom (kar)
fin - 3 inf (nwy)
nze - 2 bom (aus)
wca - 4 bom (sol), 10 inf (wca)
z10 - 4 des, 6 acc (z20)
z56 - sub (z46)place 5 inf, art, arm (gbr)
place 2 inf (nwy)collect 25 + war bonds @:
war bonds:
Rolls: 1@6; Total Hits: 11@6: (5)
-
map?
-
-
**Italy 52
Research**
Rolling 1d6:
(3) -
**Italy 52
Research**
FailedPurchase ($26)
3 repair ($3), 4 Inf ($15), 2 Arm ($25), $1 SavedNo Combat
Noncombat Moves
1 Inf Bel > Kar
1 Inf Epl > Ukr
2 Inf Epl > Bel
3 Inf Ita > Fra > Ger > Pol > EplMobilize
4 Inf, 2 Arm - ItaCollect
$14 + $10 NOs + $1 Saved = $25