@Jacob16 Hi, sorry for this but I have been feeling a little burnt out of late plus I have school starting soon and want to make the smart decision to stop it here. Thanks for understanding. Feel free to claim the game if you would like.
11L 41 Tyzoq (Axis) v Boldfresh (Allies+3) +Tech Game 1
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hmm that’s weird. that’s ok, i don’t think it affected anything i did.
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oops i take that back. don’t know what the heck i was doing. i guess i reconstructed your move thinking you attacked finland instead of algeria.
let me redo the noncom here quick based off your map then.
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easy enough, i just don’t do the attack of fin, so an inf and bom stay in wus and one more fighter goes to z6 from wus.
map.
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with proper NO flags
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**Germany 55
Research**
Rolling 4d6:
(2, 3, 5, 6) -
i really need you to get some useless techs! :lol:
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Research
Chart 1:
Rolling 1d6:
(1) -
that’s pretty useless.
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yeah, that was number one on my list. but you are still getting techs way too fast for me.
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I’ll finish in the morning, good night for now
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**Germany 55
Research**
Advanced ArtilleryPurchase ($60)
6 Ftr ($60)Combat
#1) UK (rockets)
w/ 1 AA Ger#2) Norway (rockets)
w/ 1 AA Bel#3) Northwest Europe
2 Inf, 50 Ftr vs 1 Inf
w/ 2 Inf, 50 Ftr Fra#4) Finland
1 Inf, 15 Bmr vs 1 Inf
w/ 1 Inf Kar
w/ 15 Bmr Fra -
UK:
Rolling 1d6:
(6)
Norway:
Rolling 1d6:
(3)
Northwest Europe
ATK: 2 Inf, 50 Ftr
Rolls: 20@3; Total Hits: 1020@3: (4, 2, 2, 2, 5, 2, 6, 3, 6, 3, 4, 3, 2, 3, 5, 4, 5, 5, 6, 1)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (5)
Finland
ATK: 1 Inf, 15 Bmr
Rolls: 15@4; Total Hits: 1215@4: (1, 4, 4, 6, 1, 4, 3, 3, 3, 6, 6, 4, 2, 1, 3)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (3)
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**Germany 55
Research**
Advanced ArtilleryPurchase ($60)
6 Ftr ($60)Combat
#1) UK (rockets)
w/ 1 AA Ger
3 + 6 = 9 damage#2) Norway (rockets)
w/ 1 AA Bel
3 + 3 = 6 damage#3) Northwest Europe
2 Inf, 50 Ftr vs 1 Inf
w/ 2 Inf, 50 Ftr Fra
Taken without loss#4) Finland
1 Inf, 15 Bmr vs 1 Inf
w/ 1 Inf Kar
w/ 15 Bmr Fra
Taken without lossNoncombat Moves
50 Ftr Nwe > Ger
15 Bmr Fin > Ger
13 Inf Fra > Ger
5 Inf, 1 AA Pol > Ger
15 Arm Bst > Ger
19 Arm, 1 AA Bst > Epl
5 Inf Bst > Bel
60 Inf, 2 Art Kar > Bel
2 BB, 2 Trn (w/ 1 Arm) sz51 > sz62
Fleet sz51 > sz57
4 AC (w/ 8 Ftr), 1 Trn (w/ 2 Inf) sz62 > sz57
1 Trn sz39 > sz37Mobilize
6 Ftr - GerCollect
$44 + $15 = $59 + WBWar Bonds:
Rolling 1d6:
(4) -
Collect
$44 + $15 = $59 + $4 = $63 -
**Japan
Purchase ($80)**
2 Researchers ($10), 1 AA ($16), 1 Ftr ($26), 6 Trn ($62), 1 BB ($79), $1 SavedResearch
Failed…
Japan should have 2 Researchers left over from turn 54.
**Japan 55
Research**
Rolling 2d6:
(5, 6) -
Chart 2:
Rolling 1d6:
(4) -
Already have Radar
Chart 2:
Rolling 1d6:
(3) -
Already have Shipyards…
Already have Radar
Chart 2:
Rolls: 5@5; Total Hits: 45@5: (6, 3, 1, 2, 5)
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Yay, Heavy Bombers!… I really just want LRA and paratroopers.
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**Japan 55
Research**
Heavy BombersPurchase ($82)
6 Trn ($36), 1 AA ($42), 2 Bmr ($66), 1 IC ($81), $1 SavedCombat
#1) Midway (mt)
w/ 7 Inf, 3 Arm Jap via 5 Trn sz62Noncombat Moves
1 Inf, 1 AA Jap > Mid via Trn sz62
Fleet sz51 > sz57
Fleet sz62 > sz57
2 Inf Jap > sz62
Fleet sz39 > sz37
Fleet sz38 > sz37
2 Ftr Lib > Blk
1 AA Bul > Blk
1 AA Fra > Ger
4 Inf, 1 AA KAr > Bel
1 Inf, 1 AA Arc > MosMobilize
1 AA, 1 Bmr - Jap
6 Trn - sz62
1 Bmr - Sum
1 IC - ManCollect
$66 + $15 + $1 Saved = $82