Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L 41 Tyzoq (Axis) v Boldfresh (Allies+3) +Tech Game 1
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Bmr retreats
Urals
ATK: 1 Arm
Rolls: 1@3; Total Hits: 11@3: (3)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (5) -
**Germany 11
Purchase ($51)**
Repair 11 > Germany ($11), 3 Inf ($20), 6 Arm ($50), $1 SavedCombat
#1) Karelia S.S.R.
7 Inf, 3 Arm, 1 Ftr vs 1 Inf
w/ 7 Inf, 3 Arm Bel
w/ 1 Ftr Ger
Taken with loss of 1 Inf#2) Archangel
w/ 1 Inf Bel
Walk In#3) Caucasus
1 Arm, 1 Bmr vs 1 Inf
w/ 1 Arm Bel
w/ 1 Bmr Ger
Held without loss. 1 Bmr retreats#4) Urals
1 Arm vs 1 Inf
w/ 1 Arm Bel
Taken without loss#5) Balkans
w/ 1 Arm Ita > Blk > Ger
BlitzNoncombat Moves
1 Bmr Cau > Bel
1 Ftr Kar > Bel
1 Inf Epl > Bel
1 Inf Epl > Euk
3 Inf Pol > Epl
23 Inf Ger > Pol
15 Inf Fra > Ger
9 Inf Ita > FraMobilize
3 Inf - Pol
6 Arm - GerCollect
$38 + $15 NOs + $1 Saved = $54 -
russian tech, has 1
Rolls: 1@6; Total Hits: 11@6: (6) -
chart 1 breakthrough
Rolls: 1@6; Total Hits: 11@6: (3) -
russian paratroopers, nice. since i have no bombers and probably won’t for the rest of the game :lol:
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with 23 russia buys 9 rpr, 4 inf (21), save 2
CM
arc (inf) - inf, ftr (rus)
nov (inf) - inf, ftr (rus)
kaz (inf) - 2 inf, ftr (rus)
euk (inf) - inf, ftr (rus)combat:
arc - inf, ftr vs. inf
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3) -
arc 2
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4) -
arc cwol
euk - inf, ftr vs. inf
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
euk cwol
nov - inf, ftr vs. inf
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
nov cwol
kaz - 2 inf, ftr vs. inf
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (5) -
kaz 2
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (2) -
kaz 3
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (6) -
kaz 4
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (4) -
kaz cwlo inf
NC
rus - ftr (euk), ftr (kaz), ftr (arc), ftr (nov)
place 4 inf (rus)
war bonds
Rolls: 1@6; Total Hits: 11@6: (5) -
collect 17 + 5, has 22
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**Japan 11
Purchase ($85)**
7 Inf ($21), 8 Arm ($61), 2 Bmr ($85)Combat
#1) Moscow (SBR)
w/ 2 Bmr Bel#2) Novosibirsk
2 Inf, 1 Bmr vs 1 Inf
w/ 2 Inf Eve
w/ 1 Bmr Bel#3) Kazakh S.S.R.
2 Inf, 1 Bmr vs 1 Inf
w/ 2 Inf Chi
w/ 1 Bmr Bur#4) Caucasus
2 Inf, 2 Bmr vs 1 Inf
w/ 2 Inf Per
w/ 2 Bmr Sum#5) Egypt
w/ 1 Inf Sud -
Moscow (SBR)
AA:
Rolls: 2@1; Total Hits: 12@1: (2, 1) -
Moscow (SBR)
1 Bmr
Rolling 1d6:
(5) -
Novosibirsk
ATK: 2 Inf, 1 Bmr
Rolls: 2@1 1@4; Total Hits: 12@1: (5, 1)1@4: (5)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Kazakh S.S.R.
ATK: 2 Inf, 1 Bmr
Rolls: 2@1 1@4; Total Hits: 12@1: (5, 5)1@4: (4)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (6)





