Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L 41 Tyzoq (Axis) v Boldfresh (Allies+3) +Tech Game 1
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blk cwol
z22 - des, ftr vs. sub
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
Rolls: 1@1; Total Hits: 01@1: (6) -
z22 cwol
aarg. i see i didn’t list the walkin to mad with inf (saf) via z28 - only did it on my map. let me know if you do not want to allow it - i’m pretty easy going with walkins, probably because i have a habit of doing them on my map but not typing it.
NC
bel - ftr (ukr), ftr (blk)
egy - inf, art, arm, AA (trj), inf, art (sud), 2 hb (blk), hb (ita)
z28 - des (z27)
z7 - des, acc (z12)
feq - ftr (z22)place 3 trn (z7)
place 5 inf (gbr)collect 34 + 1 saved = 35 on hand
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aarg. i see i didn’t list the walkin to mad with inf (saf) via z28 - only did it on my map. let me know if you do not want to allow it - i’m pretty easy going with walkins, probably because i have a habit of doing them on my map but not typing it.
I do the same thing and you gave me the J1 battle in Burma, so no problem.
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**Italy 5
Purchase ($10)**
Repair ($2), 1 Inf ($5), 1 Arm ($10)Combat
#1) Balkans
2 Inf, 1 Ftr vs 1 Inf
w/ 2 Inf, 1 Ftr Ita -
Balkans
ATK: 2 Inf, 1 Ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (1)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (6) -
**Italy 5
Purchase ($10)**
Repair ($2), 1 Inf ($5), 1 Arm ($10)Combat
#1) Balkans
2 Inf, 1 Ftr vs 1 Inf
w/ 2 Inf, 1 Ftr Ita
Taken without lossNoncombat Moves
1 Ftr Blk > Ita
1 Inf Nwe > Fra > ItaMobilize
1 Inf, 1 Arm - ItaCollect
$9 -
USA hires 2 researchers
Rolls: 2@6; Total Hits: 22@6: (3, 2) -
with 38 the USA buys IC (15), 2 ftr, inf (23)
CM
ind () - sbr with bom (trj), bom (alg)
fin () - inf (nwy)
kar (2 inf, AA) - inf, art (nwy) via 1 trn z6 to z4, 2 ftr (z6), ftr (z7)
z11 (sub) - des (z8), bom (wus)combat:
india sbr damage
Rolls: 2@6; Total Hits: 22@6: (3, 6)karelia aa fire
Rolls: 3@1; Total Hits: 03@1: (4, 4, 2) -
6 damage to india complex
karelia assault - inf, art, 3 ftr vs. 2 inf
Rolls: 2@2 3@3; Total Hits: 12@2: (5, 4)3@3: (4, 2, 4)
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
holy smokes gotta love that. lose inf, ftr
round 2 - art, 2 ftr vs. inf
Rolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (2, 2)
Rolls: 1@2; Total Hits: 01@2: (3) -
kar cwlo inf, ftr
z11 - des, bom vs. sub
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (4)
Rolls: 1@1; Total Hits: 01@1: (3) -
z11 cwol
NC
bel - 2 ftr (kar), 2 ftr (alg), ftr (z14)
z12 - trn (z6)
z1 - trn (z12)
eca - 2 inf (wca), arm (wus)
gbr - bom (z11)
z14 - ftr (wus)
z7 - ftr (wus)
z6 - ftr (wus)
z56 - 2 subs (z53)
rus - 2 bom (ind)
egy - 2 inf (lib)
lib - inf, AA (alg)
z28 - des, acc, 2 ftr (z27)place IC (nwy)
place inf, 2 ftr (wus)collect 49, 49 and 2 researchers on hand
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**Germany 6
Purchase ($47)**
9 Inf ($27), 4 Arm ($47)Combat
#1) Moscow (SBR)
w/ 1 Bmr Chi#2) Karelia
1 Inf, 1 Art vs 1 Inf
w/ 1 Inf, 1 Art Bst#3) Eastern Ukraine
1 Inf, 1 Art, 1 Ftr vs 1 Inf
w/ 1 Inf, 1 Art Epl
w/ 1 Ftr Ger#4) Ukraine
2 Inf, 1 Art, 2 Arm vs 1 Inf
w/ 2 Inf, 1 Art, 2 Arm Epl -
Moscow (SBR)
1 Bmr
Rolling 1d6:
(3) -
Karelia
ATK: 1 Inf, 1 Art
Rolls: 2@2; Total Hits: 02@2: (5, 5)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Karelia: Round 2
ATK: 1 Inf, 1 Art
Rolls: 2@2; Total Hits: 02@2: (6, 3)DEF: 1 Inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Karelia: Round 3
ATK: 1 Art
Rolls: 1@2; Total Hits: 01@2: (5)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Karelia: Round 4
ATK: 1 Art
Rolls: 1@2; Total Hits: 01@2: (3)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Karelia: Round 5
ATK: 1 Art
Rolls: 1@2; Total Hits: 11@2: (2)DEF: 1 Inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Eastern Ukraine
ATK: 1 Inf, 1 Art, 1 Ftr
Rolls: 2@2 1@3; Total Hits: 22@2: (5, 2)1@3: (3)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (4)





