Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs11L 41 Tyzoq (Axis) v Boldfresh (Allies+3) +Tech Game 1
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**Japan 5
Purchase ($71)**
7 Inf ($21), 7 Arm ($56), 1 IC ($71)Combat
#1) Kazakh S.S.R.
2 Inf, 2 Bmr vs 2 Inf
w/ 2 Inf Chi
w/ 2 Bmr Sum#2) Novosibirsk
1 Inf, 1 Arm, 2 Ftr vs 1 Inf
w/ 1 Inf Chi
w/ 1 Arm Yak
w/ 2 Ftr Sik#3) Urals
1 Inf, 1 Arm, 1 Ftr vs 1 Inf
w/ 1 Inf Eve
w/ 1 Arm Yak
w/ 1 Ftr Sik -
Kazakh S.S.R.
ATK: 2 Inf, 2 Bmr
Rolls: 2@1 2@4; Total Hits: 12@1: (2, 5)2@4: (5, 2)
DEF: 2 Inf
Rolls: 2@2; Total Hits: 12@2: (2, 4)
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Kazakh S.S.R.: Round 2
ATK: 1 Inf, 2 Bmr
Rolls: 1@1 2@4; Total Hits: 21@1: (1)2@4: (6, 4)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Novosibirsk
ATK: 1 Inf, 1 Arm, 2 Ftr
Rolls: 1@1 3@3; Total Hits: 11@1: (3)3@3: (3, 5, 4)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Urals
ATK: 1 Inf, 1 Arm, 1 Ftr
Rolls: 1@1 2@3; Total Hits: 01@1: (2)2@3: (4, 6)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Urals: Round 2
ATK: 1 Arm, 1 Ftr
Rolls: 2@3; Total Hits: 02@3: (4, 5)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Urals: Round 3
ATK: 1 Arm, 1 Ftr
Rolls: 2@3; Total Hits: 22@3: (3, 3)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 11@2: (2)
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**Japan 5
Purchase ($71)**
7 Inf ($21), 7 Arm ($56), 1 IC ($71)Combat
#1) Kazakh S.S.R.
2 Inf, 2 Bmr vs 2 Inf
w/ 2 Inf Chi
w/ 2 Bmr Sum
Held mt. 2 Bmr to Land#2) Novosibirsk
1 Inf, 1 Arm, 2 Ftr vs 1 Inf
w/ 1 Inf Chi
w/ 1 Arm Yak
w/ 2 Ftr Sik
Taken without loss#3) Urals
1 Inf, 1 Arm, 1 Ftr vs 1 Inf
w/ 1 Inf Eve
w/ 1 Arm Yak
w/ 1 Ftr Sik
Held mt. 1 Ftr to landNoncombat Moves
1 Ftr Ura > Eve
3 Inf, 1 Art Yak > Eve
2 Inf Stc > Yak
2 Ftr Nov > Chi
2 Bmr Kaz > Chi
2 Inf, 1 Art Sik, 1 Bmr > Chi
1 Ftr sz 62 > Chi
3 Inf Man > Sui
1 Arm Man > Nin
3 Inf Bur > Ind
1 Arm Bur > Sik
2 Inf, 1 AA Fic > Bur
1 Arm Fic > Ind
1 Inf Ngu & 1 Inf Sum > Bur via Trn sz48
2 Inf Phi > Bur via Trn sz50
3 Inf, 1 Arm Jap > Man via 2 Trn sz62
3 Inf, 1 Arm Jap > Bry via 2 Trn sz36
2 Ftr, 1 Trn, 1 AC sz32 > sz37
1 Ftr sz48 > sz62
1 Ftr, 1 AC, 1 BB sz48 > sz37Mobilize
4 Inf, 4 Arm - Jap
1 Inf, 1 Arm - Bur
2 Inf, 2 Arm - Sum
1 IC - ManCollect
$52 + $15 NOs = $67 -
UK with one researcher on hand
Rolls: 1@6; Total Hits: 11@6: (6)
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UK with a chart 1 breakthrough
Rolls: 1@6; Total Hits: 11@6: (4)
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UK discovers improved factories
also, I see russia didn’t collect her (arc + no allied units in USSR) NO so i have adjusted Russia’s income up by 5 to 32
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UK with 37 buys 3 trn (21), 5 inf (15), save 1
CM
ita (AA) - sbr with hb (trj)
blk (2 inf) - inf, 2 hb (trj), ftr (z14), cru (z12)
z22 (sub) - des, ftr (z12)combat:
italy aa fire
Rolls: 1@1; Total Hits: 01@1: (6)
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damage to italy
Rolls: 2@6; Total Hits: 22@6: (4, 6)
blk - inf, ftr, cru, 2 hb vs. 2 inf
inf, ftr, cru
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (6, 1)
first bomber
Rolls: 2@4; Total Hits: 22@4: (4, 4)
second bomber
Input ErrorThere was an error in your dice throw: "/>aaa 2@2:
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6 damage to italy complex
second bomber unnecessary in blk
let’s see if the italians can deny the NO and even down an aircraft…
defense of blk
Rolls: 2@2; Total Hits: 02@2: (5, 4)
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blk cwol
z22 - des, ftr vs. sub
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
Rolls: 1@1; Total Hits: 01@1: (6)
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z22 cwol
aarg. i see i didn’t list the walkin to mad with inf (saf) via z28 - only did it on my map. let me know if you do not want to allow it - i’m pretty easy going with walkins, probably because i have a habit of doing them on my map but not typing it.
NC
bel - ftr (ukr), ftr (blk)
egy - inf, art, arm, AA (trj), inf, art (sud), 2 hb (blk), hb (ita)
z28 - des (z27)
z7 - des, acc (z12)
feq - ftr (z22)place 3 trn (z7)
place 5 inf (gbr)collect 34 + 1 saved = 35 on hand
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aarg. i see i didn’t list the walkin to mad with inf (saf) via z28 - only did it on my map. let me know if you do not want to allow it - i’m pretty easy going with walkins, probably because i have a habit of doing them on my map but not typing it.
I do the same thing and you gave me the J1 battle in Burma, so no problem.
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**Italy 5
Purchase ($10)**
Repair ($2), 1 Inf ($5), 1 Arm ($10)Combat
#1) Balkans
2 Inf, 1 Ftr vs 1 Inf
w/ 2 Inf, 1 Ftr Ita -
Balkans
ATK: 2 Inf, 1 Ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (1)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (6)
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**Italy 5
Purchase ($10)**
Repair ($2), 1 Inf ($5), 1 Arm ($10)Combat
#1) Balkans
2 Inf, 1 Ftr vs 1 Inf
w/ 2 Inf, 1 Ftr Ita
Taken without lossNoncombat Moves
1 Ftr Blk > Ita
1 Inf Nwe > Fra > ItaMobilize
1 Inf, 1 Arm - ItaCollect
$9