TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 harbour and 5 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 4 infantry moved from French Indo China to Yunnan 1 aaGun moved from French Indo China to Yunnan 2 infantry moved from Yunnan to Kweichow 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan 2 infantry placed in Japan 1 harbour and 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 62 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :