Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs11L 41 Tyzoq (Axis) v Boldfresh (Allies+3) +Tech Game 1
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Wake Island
ATK: 1 Inf, 1 Arm, 1 Ftr
Rolls: 1@1 2@3; Total Hits: 21@1: (3)2@3: (2, 1)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (3)
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**Japan 3
Purchase ($65)**
6 Inf ($18), 1 Arm ($23), 1 Bmr ($35), 2 IC ($65)Combat
#1) Yakut (mt)
w/ 1 Inf Far
Walk In#2) Stanovoy Range (mt)
w/ 3 Inf, 1 Art Bry
Walk In#3) Chinghai
6 Inf, 3 Ftr vs 1 Inf
w/ 3 Inf Nin
w/ 3 Inf Sik
w/ 1 Ftr Hup
w/ 2 Ftr Fic
Taken with loss of 1 Inf#4) South Africa (mt)
w/ 1 Inf Mad
Walk In#5) New Zealand (mt)
w/ 1 Inf Aus via Trn sz39
Walk In#6) Solomon Islands
w/ 1 Ind Ngu via Trn sz48
Walk In#7) Wake Island
1 Inf, 1 Arm, 1 Ftr vs 1 Inf
w/ 1 Inf, 1 Arm Jap
w/ 1 Ftr sz62
Taken without lossNoncombat Moves
2 Ftr Chi > Sik
1 Ftr Chi > Yun
2 Inf, 1 Art Fuk > Yun
1 Inf, 1 Arm Jap > Fic
2 Inf, 2 Arm Jap > Bry via Trn sz61 & sz50
1 AC sz62 > sz52
1 CA sz50 > sz52
1 Ftr Wak > sz52
2 Ftr, 1 AC, 1 BB sz39 > sz46
2 Ftr, 1 AC sz32 > sz28Mobilize
6 Inf, 1 Arm, 1 Bmr - Jap
1 IC - Burma
1 IC - East IndiesCollect
$51 + $15 NOs = $66 -
UK with 1 researcher on hand
Rolls: 1@6; Total Hits: 11@6: (6)
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that’s 4 in a row!
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was wondering why the US looked so weak, i didn’t place the two fighters in the eus on US2, will correct on this map.
hmmm almost every tech useful to the UK
going to go chart 2
Rolling 1:
(6) -
that’s the best of 2 dice heavies right?
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i am stuck on six!! :lol: yeah best of two dice. two-hit heavies were way too powerful
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with 28 the UK buys acc, ftr, save 4
CM
alg (inf) - inf, arm (gbr), bombard with cru (z12)
saf (inf) - inf (z22), hb (cng)
egy (mt) - blitz and back to trj with arm (trj)
z15 (2 cru, bat, trn) - 2 subs (z13), 3 hb (gbr)combat:
alg - inf, arm, cru vs. inf
Input ErrorThere was an error in your dice throw: “/>” is not correct syntax.aaa 1@2:
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let’s try that again
alg - inf, arm, cru vs. inf
Rolls: 1@1 2@3; Total Hits: 01@1: (5)2@3: (5, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
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well well
arm vs. inf to the death - for the italian NO!
Rolls: 10@3; Total Hits: 610@3: (3, 2, 3, 5, 2, 1, 5, 3, 5, 5)
Rolls: 10@2; Total Hits: 310@2: (6, 1, 5, 1, 5, 6, 4, 4, 3, 1)
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alg cwlo inf
saf - inf, hb vs. inf
Rolls: 1@1 2@4; Total Hits: 21@1: (5)2@4: (3, 2)
Rolls: 1@2; Total Hits: 11@2: (2)
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saf cwlo inf, not taken
z15 - 2 subs, 3 hb vs. 2 cru, bat
two sneak attack subs
Rolls: 2@2; Total Hits: 02@2: (4, 6)
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3 heavy bombers
Rolls: 2@4 2@4 2@4; Total Hits: 22@4: (6, 5)2@4: (3, 2)2@4: (5, 5)
defense
Rolls: 2@3 1@4; Total Hits: 32@3: (1, 1)1@4: (3)
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Ouch
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absolutely freaking incredible
i get one hit in on your battleship and you sink two subs and down a bomber - that is one of the most phenomenally lucky rolls I have EVER seen… the chances of that are… hmmmm let’s see
0.67 * 0.67 * 0.9 * 0.1 * 0.1 * 0.5 * 0.5 * 0.67 = 0.067%
that means you had a roughly 1 in 1500 chance of that result… that is pretty darn lucky. well, the italian fleet lives to see another day, completely intact. it’s a miracle!!! :lol: sometimes all you can do is just scratch your head…
NC
bel - 3 ftr (trj)
trj - hb (saf)
z27 - des (z22)
z6 - 2 des, acc (z12) with american fighter aboardplace ftr, acc (z6)
collect 23 + 4 saved = 27 on hand
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not sure if that map’s correct, use this one.
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The odds are actually about 0.254% (there are 5 different units you can get your 1 hit with and you have to take the sum of all the probabilities).
Nonetheless that one will go into my memory as one of the worse rolls I’ve seen, not the worst, but I haven’t seen many that bad. Lucky break for Italy.
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Did you mean to leave your 3 land units in the Congo? If not you may move them any time before you do the US turn, Italy doesn’t have too much to do.
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**Italy 3
Purchase ($15)**
5 Inf ($15)Combat
#1) Ukraine
2 Inf, 1 Arm, 1 CA, 1 BB vs 2 Inf
w/ 2 Inf Ita
w/ 1 Arm Pol
w/ Fleet sz15 -
Ukraine
ATK: 2 Inf, 1 Arm, 1 CA, 1 BB
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 5)2@3: (3, 4)1@4: (3)
DEF: 2 Inf
Rolls: 2@2; Total Hits: 02@2: (4, 5)