Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L 41 Tyzoq (Axis) v Boldfresh (Allies+3) +Tech Game 1
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South Africa: Round 3
ATK: 4 Inf
Rolls: 4@1; Total Hits: 14@1: (4, 6, 6, 1)DEF: 1 Inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Lenningrad
ATK: 1 Inf, 1 Ftr
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (5) -
I forgot my tech roll… I’ll just roll it at the end of the turn, if I get something then I just won’t use it until next turn.
**Italy 46
Purchase ($19)**
Repair Italy ($6), 4 Inf ($18), $1 SavedCombat
#1) Northwest Europe
2 Inf, 2 Ftr vs 1 Inf
w/ 2 Inf, 2 Ftr Ger
Taken with loss of 1 Inf#2) South Africa
4 Inf vs 1 Inf
w/ 4 Inf Rho
Taken with loss of 1 Inf#3) Lenningrad
1 Inf, 1 Ftr vs 1 Inf
w/ 1 Inf Bel
w/ 1 Ftr Mos
Taken without lossNoncombat Moves
2 Ftr Nwe > Ger
1 Ftr Len > Ger
5 Arm Ger > Ita
19 Inf Ita > FraMobilize
4 Inf - ItaCollect
$16 + $1 Saved = $17Late Tech Roll
Rolling 1d6:
(1) -
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I forgot one NCM. 1 AA Rho > Saf
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let’s see…
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USA 46 - with 51 buys 1 researcher
Rolls: 1@6; Total Hits: 11@6: (2) -
with 46 buys 2 inf, 4 ftr
CM
z59 (trn) - ftr (z64)
z60 (trn) - ftr (z64)NC
gbr - 22 inf, 7 art (alg)
z7 - all z12 boats
z64 - ftr (z59), ftr (z60), 3 ftr (wca)
wus - 22 ftr, 10 bom (wca)
wca - inf (eca)
nwy - 6 art (fin)place 2 inf, 4 ftr (wus)
war bonds
Rolls: 1@6; Total Hits: 11@6: (3) -
collect 48 + 3 bonds = has 51
one ncm not listed:
eus - 6 inf (eca)
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USA does not yet have war bonds. I’ll adjust them down $3 on Germany map.
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Germany 47
Research
Rolling 2d6:
(2, 6) -
Chart 1:
Rolling 1d6:
(2) -
**Germany 47
Research**
Discovered Rockets -
and then? :-)
hey Tyzoq, i’m not making the playoffs this year, and neither are u from the looks of the standings. what do you say we make this a non-league game and play it out at our leisure since it is not looking likely to be complete by nov 1 anyway and i doesn’t want it as a possible loss to start next years league :-). i think i’m probably going to lose it so if you want it to remain a league game i would rather give up this year
also, it looks like zhukov and i may start a very fast game and i would probably play that game only in order to get it done by nov 1. if that happens, and once that’s done i can look back at this one.
what do you think,
bold
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We can consider it a non-league game if it goes into next season. I will not be making it to 10 games by November anyway so moving at your leisure is fine. Good luck against Zhukov.
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**Germany 47
Research**
Discovered RocketsPurchase ($80)
2 Arm ($10), 4 Ftr ($50), $30 SavedCombat
#1) UK (Rocket)
w/ 1 AA Ger#2) Finland (mt)
w/ 1 Arm BelNoncombat Moves
2 Inf Arc > Kar
34 Inf, 27 Arm Bel > Kar
5 Ftr Blk > Kar
2 Inf Epl > Bel
4 Inf Pol > Epl
3 Inf Ger > Pol
3 Inf Ger > Fra
2 Inf Fra > Ita
15 Inf, 3 Arm, 11 Ftr Blk > Ger
8 Ftr Ita > Ger
1 AA Blk > Ger > Pol > Epl
1 Trn (w/ 2 Jap Inf) sz51 > sz42
1 Trn sz59 > sz51
1 Trn sz60 > sz51
1 Trn, 2 BB sz51 > sz38Mobilize
2 Arm, 4 Ftr - GerCollect
$41 + $15 NOs + $30 Saved = $86 + War Bond -
UK (Rocket):
Rolling 1d6:
(4)
War Bonds:
Rolling 1d6:
(5) -
Collect
$86 + $5 = $91 -
**Japan 47
Research**
Rolling 2d6:
(2, 4) -
**Japan 47
Research**
FailedPurchase ($80)
2 Ftr ($20), 4 AC ($76), $4 SavedCombat
#1) New Zealand (mt)
w/ 2 Inf sz42#2) Egypt
2 Inf, 2 Bmr vs 1 Inf
w/ 2 Inf Lib
w/ 2 Bmr Ind#3) Belgian Congo
2 Inf, 2 Bmr vs 1 Inf
w/ 2 Inf Sud
w/ 2 Bmr Ind#4) Algeria
w/ 1 Inf Lib





