Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L 41 Tyzoq (Axis) v Boldfresh (Allies+3) +Tech Game 1
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USA does not yet have war bonds. I’ll adjust them down $3 on Germany map.
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Germany 47
Research
Rolling 2d6:
(2, 6) -
Chart 1:
Rolling 1d6:
(2) -
**Germany 47
Research**
Discovered Rockets -
and then? :-)
hey Tyzoq, i’m not making the playoffs this year, and neither are u from the looks of the standings. what do you say we make this a non-league game and play it out at our leisure since it is not looking likely to be complete by nov 1 anyway and i doesn’t want it as a possible loss to start next years league :-). i think i’m probably going to lose it so if you want it to remain a league game i would rather give up this year
also, it looks like zhukov and i may start a very fast game and i would probably play that game only in order to get it done by nov 1. if that happens, and once that’s done i can look back at this one.
what do you think,
bold
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We can consider it a non-league game if it goes into next season. I will not be making it to 10 games by November anyway so moving at your leisure is fine. Good luck against Zhukov.
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**Germany 47
Research**
Discovered RocketsPurchase ($80)
2 Arm ($10), 4 Ftr ($50), $30 SavedCombat
#1) UK (Rocket)
w/ 1 AA Ger#2) Finland (mt)
w/ 1 Arm BelNoncombat Moves
2 Inf Arc > Kar
34 Inf, 27 Arm Bel > Kar
5 Ftr Blk > Kar
2 Inf Epl > Bel
4 Inf Pol > Epl
3 Inf Ger > Pol
3 Inf Ger > Fra
2 Inf Fra > Ita
15 Inf, 3 Arm, 11 Ftr Blk > Ger
8 Ftr Ita > Ger
1 AA Blk > Ger > Pol > Epl
1 Trn (w/ 2 Jap Inf) sz51 > sz42
1 Trn sz59 > sz51
1 Trn sz60 > sz51
1 Trn, 2 BB sz51 > sz38Mobilize
2 Arm, 4 Ftr - GerCollect
$41 + $15 NOs + $30 Saved = $86 + War Bond -
UK (Rocket):
Rolling 1d6:
(4)
War Bonds:
Rolling 1d6:
(5) -
Collect
$86 + $5 = $91 -
**Japan 47
Research**
Rolling 2d6:
(2, 4) -
**Japan 47
Research**
FailedPurchase ($80)
2 Ftr ($20), 4 AC ($76), $4 SavedCombat
#1) New Zealand (mt)
w/ 2 Inf sz42#2) Egypt
2 Inf, 2 Bmr vs 1 Inf
w/ 2 Inf Lib
w/ 2 Bmr Ind#3) Belgian Congo
2 Inf, 2 Bmr vs 1 Inf
w/ 2 Inf Sud
w/ 2 Bmr Ind#4) Algeria
w/ 1 Inf Lib -
Egypt
ATK: 2 Inf, 2 Bmr
Rolls: 2@1 2@4; Total Hits: 02@1: (4, 5)2@4: (6, 6)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Egypt: Round 2
ATK: 2 Inf, 2 Bmr
Rolls: 2@1 2@4; Total Hits: 12@1: (3, 2)2@4: (2, 5)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Belgian Congo
ATK: 2 Inf, 2 Bmr
Rolls: 2@1 2@4; Total Hits: 12@1: (3, 5)2@4: (4, 6)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (6) -
**Japan 47
Research**
FailedPurchase ($80)
2 Ftr ($20), 4 AC ($76), $4 SavedCombat
#1) New Zealand (mt)
w/ 2 Inf sz42
Wade In#2) Egypt
2 Inf, 2 Bmr vs 1 Inf
w/ 2 Inf Lib
w/ 2 Bmr Ind
Taken without loss#3) Belgian Congo
2 Inf, 2 Bmr vs 1 Inf
w/ 2 Inf Sud
w/ 2 Bmr Ind
Taken without loss#4) Algeria
w/ 1 Inf Lib
Walk InNoncombat Moves
27 Inf, 38 Arm, 1 AA Lib > Alg
1 AA Sud > Egy
1 Inf Sud > Eaf
2 Bmr Cng > Eaf
2 Inf, 1 AA Rho > Eaf
2 Bmr Egy > Eaf
3 Ftr Ind > Eaf
1 Ftr Sum > Eaf
1 Arm Ind > Trj
2 Inf, 1 Art Ind > Per
1 Inf Bur > Ind
1 Inf Mos > Bel > Len
1 AA Arc > Len
2 Ftr Sum > sz38
4 Ftr Aus > sz38
5 DD, 2 Ftr sz51 > sz38
1 Inf Sum > sz38
1 Ftr Jap > sz51
2 Inf Car > sz51 (1 Inf per Trn)Mobilize
2 Ftr - Jap
4 AC - sz38Collect
$64 + $15 NOs + $4 Saved = $83 -
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Corrected Japan’s $$
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there’s no way I’ll be making it to 10 games… (maybe ever as slow as I go) :-)
Thanks for being patient
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Sorry, that post way for my other game…
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Trying to decide what to do, seems there is peril at every turn… Maybe I should buy more researchers :lol:





