Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L 41 Tyzoq (Axis) v Boldfresh (Allies+3) +Tech Game 1
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Belgian Congo: Round 2
ATK: 1 Inf, 1 Bmr
Rolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (2)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (5) -
**Japan 46
Research (2)**
FailedPurchase ($78)
Repair India ($5), 5 Inf ($20), 1 Art ($24), 1 DD ($32), 1 Ftr ($42), 3 Bmr ($78)Combat
#1) Iwo Jima
2 Inf, 15 Bmr vs 1 Inf
w/ 2 Inf sz59
w/ 15 Bmr Jap
Taken without loss#2) Okinawa (mt)
w/ 1 Inf sz60
Taken without loss#3) Caroline Islands
2 Inf, 24 Ftr vs 1 Inf
w/ 2 Inf, 24 Ftr sz51
Taken without loss#4) Sudan
4 Inf vs 1 Inf
w/ 4 Inf Eaf
Taken without loss#5) Belgian Congo
1 Inf, 1 Bmr vs 1 Inf
w/ 1 Inf Rho
w/ 1 Bmr Eaf
Taken without loss#6) Libya (mt)
w/ 30 Inf, 38 Arm, 1 AA Egy
Taken without lossNoncombat Moves
1 AA Eaf > Sud
1 Inf Rho > Eaf
3 Inf, 1 AA Saf > Rho
1 Bmr Cng > Ind
1 Arm, 1 AA Per > Ind
1 Inf, 1 AA Ind > Bur
3 Ftr Hup > Ind
3 Bmr Jap > Ind
1 Inf Cau > Mos > Bel
1 AA Mos > Arc
15 Bmr Iwo > Jap
3 Ftr sz50 > Sum
4 Ftr sz50 > Aus
11 Ftr + all boats sz50 > sz51
7 Ftr Jap > sz51Mobilize
2 Inf, 1 Art Ind
3 Inf - Sum
1 DD - sz38
1 Ftr, 3 Bmr - JapCollect
$65 + $15 = $80 -
bump
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sorry for the delay, trying to find enough time to sit down and analyze this complicated game fully…
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I completely understand, there’s a lot to look at in this game. :-D
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UK46 - with 61 buys 10 trn, save 1
CM
rockets:
to ger from gbr
to kar from nwy
nwe (2 inf) - 2 inf, 8 ftr (alg) offload in z7, bombard with bat
z38 (des) - 2 hb (mad)
saf () - inf, hb (mad)
egy () - inf, hb (alg)
kar (inf) - inf, hb (fin)
bst (inf) - inf, hb (fin)
cng (inf) - inf, hb (alg), hb (mad)combat:
kar rkt dmg
Rolls: 1@6; Total Hits: 11@6: (4)ger rkt dmg
Rolls: 1@6; Total Hits: 11@6: (3)nwe - 2 inf, 8 ftr, bat vs. 2 inf
Rolls: 2@1 8@3 1@4; Total Hits: 42@1: (3, 3)8@3: (6, 3, 4, 1, 4, 2, 4, 6)1@4: (2)
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
4 dmg to kar
3 dmg to ger
nwe twlo infz38 - 2 hb vs. des
Rolls: 2@4 2@4; Total Hits: 22@4: (1, 2)2@4: (6, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
z38 cwol
kar - inf, hb vs. inf
Rolls: 1@1 2@4; Total Hits: 21@1: (5)2@4: (2, 3)
Rolls: 1@2; Total Hits: 01@2: (3) -
kar cwol
bst - inf, hb vs. inf
Rolls: 1@1 2@4; Total Hits: 21@1: (2)2@4: (3, 3)
Rolls: 1@2; Total Hits: 11@2: (2) -
bst cwlo inf
cng - inf, 2 hb vs. inf
Rolls: 1@1 2@4 2@4; Total Hits: 41@1: (5)2@4: (4, 3)2@4: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (6) -
cng cwol
NC
gbr - hb (saf), 2 hb (cng), hb (kar), hb (bst), 5 inf, art (alg)
wus - inf (wca)
feq - 10 inf, art, arm (waf), hb (egy), 2 hb (z38)
nwy - 29 inf, art, 2 AA (fin)
z7 - all z12 fleet, 4 ftr (nwe) to 2 UK acc
z12 - 4 ftr (nwe)place 10 trn (z7)
war bonds:
Rolls: 1@6; Total Hits: 11@6: (6) -
collect 31 + 6 wb = 37, has 38
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**Italy 46
Purchase ($19)**
Repair Italy ($6), 4 Inf ($18), $1 SavedCombat
#1) Northwest Europe
2 Inf, 2 Ftr vs 1 Inf
w/ 2 Inf, 2 Ftr Ger#2) South Africa
4 Inf vs 1 Inf
w/ 4 Inf Rho#3) Lenningrad
1 Inf, 1 Ftr vs 1 Inf
w/ 1 Inf Bel
w/ 1 Ftr Mos -
Northwest Europe
ATK: 2 Inf, 2 Ftr
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 1)2@3: (4, 6)DEF: 1 Inf
Rolls: 1@2; Total Hits: 11@2: (1) -
South Africa
ATK: 4 Inf
Rolls: 4@1; Total Hits: 04@1: (3, 6, 3, 5)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (3) -
South Africa: Round 2
ATK: 4 Inf
Rolls: 4@1; Total Hits: 04@1: (5, 6, 6, 4)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (5) -
South Africa: Round 3
ATK: 4 Inf
Rolls: 4@1; Total Hits: 14@1: (4, 6, 6, 1)DEF: 1 Inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Lenningrad
ATK: 1 Inf, 1 Ftr
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (5) -
I forgot my tech roll… I’ll just roll it at the end of the turn, if I get something then I just won’t use it until next turn.
**Italy 46
Purchase ($19)**
Repair Italy ($6), 4 Inf ($18), $1 SavedCombat
#1) Northwest Europe
2 Inf, 2 Ftr vs 1 Inf
w/ 2 Inf, 2 Ftr Ger
Taken with loss of 1 Inf#2) South Africa
4 Inf vs 1 Inf
w/ 4 Inf Rho
Taken with loss of 1 Inf#3) Lenningrad
1 Inf, 1 Ftr vs 1 Inf
w/ 1 Inf Bel
w/ 1 Ftr Mos
Taken without lossNoncombat Moves
2 Ftr Nwe > Ger
1 Ftr Len > Ger
5 Arm Ger > Ita
19 Inf Ita > FraMobilize
4 Inf - ItaCollect
$16 + $1 Saved = $17Late Tech Roll
Rolling 1d6:
(1) -





