Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L 41 Tyzoq (Axis) v Boldfresh (Allies+3) +Tech Game 1
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was wondering why the US looked so weak, i didn’t place the two fighters in the eus on US2, will correct on this map.
hmmm almost every tech useful to the UK
going to go chart 2
Rolling 1:
(6) -
that’s the best of 2 dice heavies right?
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i am stuck on six!! :lol: yeah best of two dice. two-hit heavies were way too powerful
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with 28 the UK buys acc, ftr, save 4
CM
alg (inf) - inf, arm (gbr), bombard with cru (z12)
saf (inf) - inf (z22), hb (cng)
egy (mt) - blitz and back to trj with arm (trj)
z15 (2 cru, bat, trn) - 2 subs (z13), 3 hb (gbr)combat:
alg - inf, arm, cru vs. inf
Input ErrorThere was an error in your dice throw: “/>” is not correct syntax.aaa 1@2: -
let’s try that again
alg - inf, arm, cru vs. inf
Rolls: 1@1 2@3; Total Hits: 01@1: (5)2@3: (5, 4)
Rolls: 1@2; Total Hits: 11@2: (1) -
well well
arm vs. inf to the death - for the italian NO!
Rolls: 10@3; Total Hits: 610@3: (3, 2, 3, 5, 2, 1, 5, 3, 5, 5)
Rolls: 10@2; Total Hits: 310@2: (6, 1, 5, 1, 5, 6, 4, 4, 3, 1) -
alg cwlo inf
saf - inf, hb vs. inf
Rolls: 1@1 2@4; Total Hits: 21@1: (5)2@4: (3, 2)
Rolls: 1@2; Total Hits: 11@2: (2) -
saf cwlo inf, not taken
z15 - 2 subs, 3 hb vs. 2 cru, bat
two sneak attack subs
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
3 heavy bombers
Rolls: 2@4 2@4 2@4; Total Hits: 22@4: (6, 5)2@4: (3, 2)2@4: (5, 5)
defense
Rolls: 2@3 1@4; Total Hits: 32@3: (1, 1)1@4: (3) -
Ouch
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absolutely freaking incredible
i get one hit in on your battleship and you sink two subs and down a bomber - that is one of the most phenomenally lucky rolls I have EVER seen… the chances of that are… hmmmm let’s see
0.67 * 0.67 * 0.9 * 0.1 * 0.1 * 0.5 * 0.5 * 0.67 = 0.067%
that means you had a roughly 1 in 1500 chance of that result… that is pretty darn lucky. well, the italian fleet lives to see another day, completely intact. it’s a miracle!!! :lol: sometimes all you can do is just scratch your head…
NC
bel - 3 ftr (trj)
trj - hb (saf)
z27 - des (z22)
z6 - 2 des, acc (z12) with american fighter aboardplace ftr, acc (z6)
collect 23 + 4 saved = 27 on hand
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not sure if that map’s correct, use this one.
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The odds are actually about 0.254% (there are 5 different units you can get your 1 hit with and you have to take the sum of all the probabilities).
Nonetheless that one will go into my memory as one of the worse rolls I’ve seen, not the worst, but I haven’t seen many that bad. Lucky break for Italy.
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Did you mean to leave your 3 land units in the Congo? If not you may move them any time before you do the US turn, Italy doesn’t have too much to do.
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**Italy 3
Purchase ($15)**
5 Inf ($15)Combat
#1) Ukraine
2 Inf, 1 Arm, 1 CA, 1 BB vs 2 Inf
w/ 2 Inf Ita
w/ 1 Arm Pol
w/ Fleet sz15 -
Ukraine
ATK: 2 Inf, 1 Arm, 1 CA, 1 BB
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 5)2@3: (3, 4)1@4: (3)DEF: 2 Inf
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
let the snowball effect begin… :-P
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obviously all my plans included that fleet being at the bottom of sea… :lol: :lol:
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It was a bad time to get diced. I’ve seen many games end on bad dice. Including one 2nd edition game in which I never heard from the Axis player after Germany 1. :-(
**Italy 3
Purchase ($15)**
5 Inf ($15)Combat
#1) Ukraine
2 Inf, 1 Arm, 1 CA, 1 BB vs 2 Inf
w/ 2 Inf Ita
w/ 1 Arm Pol
w/ Fleet sz15
Taken without lossNo NCM
Mobilize
5 Inf - ItalyCollect
$12 -
usa hires 2 researchers
Rolls: 2@6; Total Hits: 22@6: (1, 3)





