Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs11L 41 Tyzoq (Axis) v Boldfresh (Allies+3) +Tech Game 1
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bel cwlo inf
NC
arc - inf (ura)
ura - 4 inf (eve)
eve - 3 inf (yak)
euk - 2 inf (cau)
bel - 8 inf, art, AA (rus), 3 arm (cau)
rus - 2 inf (cau), ftr (ukr), ftr (bel)
cau - inf (per)place 4 inf (cau)
place 6 inf (rus)collect 32 + war bonds
war bonds
Rolls: 1@6; Total Hits: 11@6: (1)
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well so continues my dismal war bonds results - my last four war bond rolls have been 1, 3, 1, 1, all with russia, in this and one other game. sucks so bad :lol:
Russia with 33 on hand
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**Japan 3
Purchase ($65)**
6 Inf ($18), 1 Arm ($23), 1 Bmr ($35), 2 IC ($65)Combat
#1) Yakut (mt)
w/ 1 Inf Far#2) Stanovoy Range (mt)
w/ 3 Inf, 1 Art Bry#3) Chinghai
6 Inf, 3 Ftr vs 1 Inf
w/ 3 Inf Nin
w/ 3 Inf Sik
w/ 1 Ftr Hup
w/ 2 Ftr Fic#4) South Africa (mt)
w/ 1 Inf Mad#5) New Zealand (mt)
w/ 1 Inf Aus via Trn sz39#6) Solomon Islands
w/ 1 Ind Ngu via Trn sz48#7) Wake Island
1 Inf, 1 Arm, 1 Ftr vs 1 Inf
w/ 1 Inf, 1 Arm Jap
w/ 1 Ftr sz62 -
Chinghai
ATK: 6 Inf, 3 Ftr
Rolls: 6@1 3@3; Total Hits: 16@1: (6, 1, 3, 2, 2, 4)3@3: (5, 6, 6)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Wake Island
ATK: 1 Inf, 1 Arm, 1 Ftr
Rolls: 1@1 2@3; Total Hits: 21@1: (3)2@3: (2, 1)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (3)
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**Japan 3
Purchase ($65)**
6 Inf ($18), 1 Arm ($23), 1 Bmr ($35), 2 IC ($65)Combat
#1) Yakut (mt)
w/ 1 Inf Far
Walk In#2) Stanovoy Range (mt)
w/ 3 Inf, 1 Art Bry
Walk In#3) Chinghai
6 Inf, 3 Ftr vs 1 Inf
w/ 3 Inf Nin
w/ 3 Inf Sik
w/ 1 Ftr Hup
w/ 2 Ftr Fic
Taken with loss of 1 Inf#4) South Africa (mt)
w/ 1 Inf Mad
Walk In#5) New Zealand (mt)
w/ 1 Inf Aus via Trn sz39
Walk In#6) Solomon Islands
w/ 1 Ind Ngu via Trn sz48
Walk In#7) Wake Island
1 Inf, 1 Arm, 1 Ftr vs 1 Inf
w/ 1 Inf, 1 Arm Jap
w/ 1 Ftr sz62
Taken without lossNoncombat Moves
2 Ftr Chi > Sik
1 Ftr Chi > Yun
2 Inf, 1 Art Fuk > Yun
1 Inf, 1 Arm Jap > Fic
2 Inf, 2 Arm Jap > Bry via Trn sz61 & sz50
1 AC sz62 > sz52
1 CA sz50 > sz52
1 Ftr Wak > sz52
2 Ftr, 1 AC, 1 BB sz39 > sz46
2 Ftr, 1 AC sz32 > sz28Mobilize
6 Inf, 1 Arm, 1 Bmr - Jap
1 IC - Burma
1 IC - East IndiesCollect
$51 + $15 NOs = $66 -
UK with 1 researcher on hand
Rolls: 1@6; Total Hits: 11@6: (6)
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that’s 4 in a row!
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was wondering why the US looked so weak, i didn’t place the two fighters in the eus on US2, will correct on this map.
hmmm almost every tech useful to the UK
going to go chart 2
Rolling 1:
(6) -
that’s the best of 2 dice heavies right?
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i am stuck on six!! :lol: yeah best of two dice. two-hit heavies were way too powerful
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with 28 the UK buys acc, ftr, save 4
CM
alg (inf) - inf, arm (gbr), bombard with cru (z12)
saf (inf) - inf (z22), hb (cng)
egy (mt) - blitz and back to trj with arm (trj)
z15 (2 cru, bat, trn) - 2 subs (z13), 3 hb (gbr)combat:
alg - inf, arm, cru vs. inf
Input ErrorThere was an error in your dice throw: “/>” is not correct syntax.aaa 1@2:
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let’s try that again
alg - inf, arm, cru vs. inf
Rolls: 1@1 2@3; Total Hits: 01@1: (5)2@3: (5, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
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well well
arm vs. inf to the death - for the italian NO!
Rolls: 10@3; Total Hits: 610@3: (3, 2, 3, 5, 2, 1, 5, 3, 5, 5)
Rolls: 10@2; Total Hits: 310@2: (6, 1, 5, 1, 5, 6, 4, 4, 3, 1)
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alg cwlo inf
saf - inf, hb vs. inf
Rolls: 1@1 2@4; Total Hits: 21@1: (5)2@4: (3, 2)
Rolls: 1@2; Total Hits: 11@2: (2)
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saf cwlo inf, not taken
z15 - 2 subs, 3 hb vs. 2 cru, bat
two sneak attack subs
Rolls: 2@2; Total Hits: 02@2: (4, 6)
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3 heavy bombers
Rolls: 2@4 2@4 2@4; Total Hits: 22@4: (6, 5)2@4: (3, 2)2@4: (5, 5)
defense
Rolls: 2@3 1@4; Total Hits: 32@3: (1, 1)1@4: (3)
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Ouch
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absolutely freaking incredible
i get one hit in on your battleship and you sink two subs and down a bomber - that is one of the most phenomenally lucky rolls I have EVER seen… the chances of that are… hmmmm let’s see
0.67 * 0.67 * 0.9 * 0.1 * 0.1 * 0.5 * 0.5 * 0.67 = 0.067%
that means you had a roughly 1 in 1500 chance of that result… that is pretty darn lucky. well, the italian fleet lives to see another day, completely intact. it’s a miracle!!! :lol: sometimes all you can do is just scratch your head…
NC
bel - 3 ftr (trj)
trj - hb (saf)
z27 - des (z22)
z6 - 2 des, acc (z12) with american fighter aboardplace ftr, acc (z6)
collect 23 + 4 saved = 27 on hand
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not sure if that map’s correct, use this one.