Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs11L 41 Tyzoq (Axis) v Boldfresh (Allies+3) +Tech Game 1
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finally all russian units removed from action! :-D
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AA Guns shift Nwy > Fin > Kar
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Russia does nothing… :lol:
J35!
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finally all russian units removed from action! :-D
1 less country to worry about… For now
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the italians may revolt when they learn of the 7 defenseless transports left for dead off the coast of Normandy… :-P
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**Japan 35
Purchase ($70)**
6 DD ($48), 1 AC ($62), 1 Trn ($69), $1 SavedCombat
#1) Soviet Far East
w/ 1 Arm Stc > Far > Yak#2) Yakut
4 Inf, 35 Arm vs 1 Inf
w/ Everything Stc -
Yakut
ATK: 4 Inf, 35 Arm
Rolls: 35@3; Total Hits: 1935@3: (2, 6, 6, 4, 1, 3, 2, 1, 3, 4, 4, 2, 1, 6, 2, 5, 2, 3, 5, 4, 1, 1, 5, 6, 5, 4, 3, 4, 2, 3, 1, 4, 2, 6, 1)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Yakut
ATK: 4 Inf, 35 Arm
Rolls: 35@3; Total Hits: 1935@3: (2, 6, 6, 4, 1, 3, 2, 1, 3, 4, 4, 2, 1, 6, 2, 5, 2, 3, 5, 4, 1, 1, 5, 6, 5, 4, 3, 4, 2, 3, 1, 4, 2, 6, 1)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (3)
he’s dead. 19 times over. :lol:
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lol
Any chance you’ll let me take out a DD to repair the India Factory?
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I need to start double checking the board before I get started :-(
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The only combat rolled was Yakut and that didn’t affect much :-D
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not a problem, go ahead and take off one destroyer and repair india. you can also spend the other 4 bucks if you want.
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**Japan 35
Purchase ($70)**
$4 Repair India, 5 DD ($44), 1 AC ($58), 1 Trn ($65), $5 SavedCombat
#1) Soviet Far East
w/ 1 Arm Stc > Far > Yak
Blitz#2) Yakut
4 Inf, 35 Arm vs 1 Inf
w/ Everything Stc
Taken without lossNoncombat Moves
Fleet sz7 > sz13
13 Sub sz15 > sz13
4 Sub sz16 > sz13
5 Ftr Trj > sz13
5 Ftr Trj > Ger
5 Ftr, 9 Bmr Trj > Ita
3 Inf Ind > Per
1 Arm Bur > Per
3 Inf Trj > Egy
3 Bmr Jap > Ind
7 Bmr Trj > Ind
1 Arm Bur > Ind
3 Inf Fic > Yun
1 Arm Kwa > Yun
1 Inf Man > Sui > Nin
6 Arm Chi > Kaz
10 Inf, 1 Arm Mos > Kaz
1 AA Stc > YakMobilize
1 Trn, 1 DD, 1 AC - sz35
1 DD - sz37
3 DD - sz16Collect
$43 + $10 NOs + $5 Saved = $58 -
i need to do more double checking too, instead of sending valuable boats off to the slaughter when i don’t realize your whole airforce was moved into range… :lol:
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not a problem, go ahead and take off one destroyer and repair india. you can also spend the other 4 bucks if you want.
I feel dumb enough having to ask for the repair… I owe you one, or maybe two
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Fixed Map
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no worries. i was WONDERING what in the world you were planning with boat placement. :-P
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UK has 1 researcher
Rolls: 1@6; Total Hits: 11@6: (5)
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UK with 49 buys 5 inf (15), des (7), 2 acc (22), sub (5)
CM
nwe () - inf, bom (gbr)
bst () - inf, bom (gbr)
arc () - inf, bom (gbr)
nwy () - 5 inf, 5 bom (gbr)
z7 (7 trn) - ftr (z8)NC
gbr - all bombers land
z6 - 6 acc (z8)
eca - ftr (z7), 6 ftr (z8)
z51 - 3 trn, 4 des, 6 acc (z56), ftr (z8)
cng - 4 inf (feq)place sub, des, 2 acc (z6)
place 5 inf (gbr)war bonds:
Rolls: 1@6; Total Hits: 11@6: (5)
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collect 43 + 5 NO’s + 5 bonds = has 53 and 1 researcher