@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
11L 41 Tyzoq (Axis) v Boldfresh (Allies+3) +Tech Game 1
-
oops yeah, you’re right. UK should have 49. thanks
-
After Years of London bombardment the Royal Navy joined with American forces have forced the Kriegsmarine to make a strategic retreat.
**Germany 35
Purchase ($64)**
12 Inf ($36), 2 AC ($64)Combat
Time to get rid of that pesky Russian Sub
#1) Sea Zone 12
1 DD, 14 Ftr, 5 Bmr vs 1 Sub
w/ 1 DD, 14 Ftr, 5 BmrNoncombat Moves
Fleet sz7 > sz13
14 Ftr sz12 > sz13
5 Bmr sz12 > Ger
8 Inf, 1 Art Fra > Ita
15 Arm Nwy > Kar
1 Inf, 2 Art Nwy > FinMobilize
10 Inf - Ger
2 Inf - Fra
2 AC - sz13Collect
$46 + $15 = $61Sea Zone 12
ATK: 1 DD, 14 Ftr, 5 Bmr
Rolls: 14@3 5@4; Total Hits: 814@3: (2, 6, 4, 2, 2, 5, 3, 5, 5, 5, 2, 4, 5, 6)5@4: (2, 4, 5, 5, 1)
DEF: 1 Sub
Rolls: 1@1; Total Hits: 01@1: (5)
-
-
finally all russian units removed from action! :-D
-
AA Guns shift Nwy > Fin > Kar
-
Russia does nothing… :lol:
J35!
-
finally all russian units removed from action! :-D
1 less country to worry about… For now
-
the italians may revolt when they learn of the 7 defenseless transports left for dead off the coast of Normandy… :-P
-
**Japan 35
Purchase ($70)**
6 DD ($48), 1 AC ($62), 1 Trn ($69), $1 SavedCombat
#1) Soviet Far East
w/ 1 Arm Stc > Far > Yak#2) Yakut
4 Inf, 35 Arm vs 1 Inf
w/ Everything Stc -
Yakut
ATK: 4 Inf, 35 Arm
Rolls: 35@3; Total Hits: 1935@3: (2, 6, 6, 4, 1, 3, 2, 1, 3, 4, 4, 2, 1, 6, 2, 5, 2, 3, 5, 4, 1, 1, 5, 6, 5, 4, 3, 4, 2, 3, 1, 4, 2, 6, 1)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (3)
-
Yakut
ATK: 4 Inf, 35 Arm
Rolls: 35@3; Total Hits: 1935@3: (2, 6, 6, 4, 1, 3, 2, 1, 3, 4, 4, 2, 1, 6, 2, 5, 2, 3, 5, 4, 1, 1, 5, 6, 5, 4, 3, 4, 2, 3, 1, 4, 2, 6, 1)
DEF: 1 Inf
Rolls: 1@2; Total Hits: 01@2: (3)
he’s dead. 19 times over. :lol:
-
lol
Any chance you’ll let me take out a DD to repair the India Factory?
-
I need to start double checking the board before I get started :-(
-
The only combat rolled was Yakut and that didn’t affect much :-D
-
not a problem, go ahead and take off one destroyer and repair india. you can also spend the other 4 bucks if you want.
-
**Japan 35
Purchase ($70)**
$4 Repair India, 5 DD ($44), 1 AC ($58), 1 Trn ($65), $5 SavedCombat
#1) Soviet Far East
w/ 1 Arm Stc > Far > Yak
Blitz#2) Yakut
4 Inf, 35 Arm vs 1 Inf
w/ Everything Stc
Taken without lossNoncombat Moves
Fleet sz7 > sz13
13 Sub sz15 > sz13
4 Sub sz16 > sz13
5 Ftr Trj > sz13
5 Ftr Trj > Ger
5 Ftr, 9 Bmr Trj > Ita
3 Inf Ind > Per
1 Arm Bur > Per
3 Inf Trj > Egy
3 Bmr Jap > Ind
7 Bmr Trj > Ind
1 Arm Bur > Ind
3 Inf Fic > Yun
1 Arm Kwa > Yun
1 Inf Man > Sui > Nin
6 Arm Chi > Kaz
10 Inf, 1 Arm Mos > Kaz
1 AA Stc > YakMobilize
1 Trn, 1 DD, 1 AC - sz35
1 DD - sz37
3 DD - sz16Collect
$43 + $10 NOs + $5 Saved = $58 -
i need to do more double checking too, instead of sending valuable boats off to the slaughter when i don’t realize your whole airforce was moved into range… :lol:
-
not a problem, go ahead and take off one destroyer and repair india. you can also spend the other 4 bucks if you want.
I feel dumb enough having to ask for the repair… I owe you one, or maybe two
-
Fixed Map
-
no worries. i was WONDERING what in the world you were planning with boat placement. :-P