@bachus:
Hi,
I would like to try your variant next week-end but I have 2 questions:
- What is the rule for fortification?
Is it really +2 for all infantry for the first round or as I saw elsewere +2 by infantry when matched 1/1 with a fortification? And also can you buy new fortification and place them anywhere you want? Even on the first turn you conquered a teritory?
- What is the rule for strict neutral?
Can you attack them whitout any penality?
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What is the exact rule for the american submarine at 3?
-
Where is the best place ot obtain the latest version of the rule and the setup?
Best,
#1 All infantry defend at a +2 on the first turn of combat. We played that you can’t purchase fortifications, but I suggest if you do that they cost at least 20 IPC;s and you have to own the territory for a turn before you can place.
#2 I left the strict neutrals alone and , they are neutral and are not swayed one way or the other. I am looking at a rule to be able to sway a neutral to your side.
#3 U.S. torpedoes at the beginning of the war were very unreliable. I think the pre war stockpile were 75% duds.
#4 I’ll post the latest revision of setups and rules Monday night.
Hope you enjoy the game, some feedback on how your game goes would be cool. One word of advice : start early and plan to play late, the game doesnt really start to get fun until round 8. also If Japan and Russia are not at war then allow Germany and Japan to move at the same time. And until Russia enters the war allow them to move with the UK. This will allow the game to progress faster until all countries are at war.
Thanks,
Adam