Generally pacific builds consists of a 2 to 1 ratio of subs-destroyer. Following turn is 5-6 bombers. This forces Japan to start building fleet instead of troops for India/China crush.
I just had to give som additional thumbs up fo9r this comment :D Buying other combat ships than subs, dds (Or CW + ftrs) is rarely correct. the 2 to 1 ratio shos that sean knows how fodder works and how it is the most important thing in these battles.
The only reason to stop buying the subs is if japan for some reason dont respond with fleetbuilding and only buys planes instead. But then you should win anyways :D
which is why i said that it didn’t work against a too planeheavy japan. on theory, the DDs + other surface ships ofc needs to be enough to stop all the planes of japan + 2 rounds of plane only builds of japan.
What would prevent japan from attacking your fleet of subs-destroyers with air and a few destroyers. With 20+ planes they can whipe out your whole fleet with minimal losses as subs cant even hit the planes.
I normaly go for a carrier heavy fleet followed by subs destroyers for attacking power. Ideally i want my carriers to bait an early attack from japan that i can crush in the counter and get his carriers and BB out of the way so anzac and UKP can clean up the rest.
Global Factories finished being painted…
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I finished painting my factories for my Global game. The first 2 are generic just in case someone goes crazy buying factories. I have several of each type for each country.



Don’t have a roundel/flag I like yet for ANZAC. Still looking.
Brian
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Simple but very effective. I like it! Those waterslide decals are handy too, arent they? :)
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They are looking good docfav. I need to get back in touch with you soon, our last face to face was excellent and we need a repeat!
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I need to get back in touch with you soon, our last face to face was excellent and we need a repeat!
What was it like for you bunny?
2 bright lights, a bump, a crunch, and then perpetual darkness? :D
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Sad to say it but I think my friend (Anzac, China, Russia) and I (US and UK) had him (Japan) and his German opponent on the ropes. There was some touch and go moments, especially with a surprise late sealion attempt on round 4 (he got me down to one unit but lost his airforce and his navy next turn, he only brought 2 transports worth of ground units and I had a LARGE UK fleet). Overall good game, it was at a convention in CT and we were interrupted by auctions and sales for his company etc. Doc conceded because of time that is why we need a rematch.
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We were wondering what happened to you guys for the day after Thanksgiving?!?!? Japan was giving you guys a run in India. It was mine! I thought you guys conceded due to time?
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We both had prior family engagements, thought I mentioned that in our last email, and Germany was a paper tiger after the sealion bid and all the failed tech rolls. Yes you were pushing India, and I probably would have lost it, but the us fleet was moving and ready to rumble, not to mention ANZAC actually had a BB and a fully loaded AC fleet ready to move! UK had sealed up Africa and Germany had a one layer offensive into Russia (no backup inf on the way). By the way you slipped the +10 IPC for Japan rule into the original Alpha setup when we played. That is part of the improved Alpha i think, Jim and I had never played with the Alpha setup before that so we never noticed.
I still think it would have been close. But I distinctly remembering you folding during the auction due to time after we decided to call it (9 hours of game-play) but I may be wrong.
Also I will send you some links concerning the tactical game I mentioned that we should demo next year at Ellis Con. I have made Terrain and stuff for it over the past few weeks. Its Axis & Allies on steroids.





