Here is what you do. upload the AA rules of whatever version. then Chat Cpb or Genmini upload the rules and it will decide with brutal logic. The Battleship is priced correctly if its 20IPC and takes 2 hits and SB at 4. the only issue might be the Carrier could have different combat values, otherwise its good. Let AI solve your issue!
Cruisers more bang for your buck
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Dont know if anyone has already thought of this, But i think this will make cruisers far more efficent in the game and add a little more realism.
Cruisers 3-3-2
Special abillities
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Bombard - Same as always
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Depth Charge - When 1 or more cruisers are moved into a seazone containing 1 0r more submergerd submarines on it’s / thier combat movement the cruisers get a single depth charge drop. ( Subs do not get a counter attack since they are a 1,000+ feet below the cruisers at the time.) ( More than one cruiser can attack the same sub durring this attack.)
Depth Charges hit at a 1 on a 1d6. If the sub is hit remove it from the board instantly. -
Eyes on the sky - Cruisers are givin a first stike capability even on defence against enemy aircraft durring normal attack phase, scrammbeling attack phase, or if planes are fliing over for a attack on a different territory or strat bombing raid.
Cruiser Fighter Tach Strat
If planes are off carrier 1 2 2 -
If planes are escoring for 1 2 2 1
a strategic bombing raid ( Cruisers have the opption to attch at this time.)
If planes are fliing over 1 2 2 1These numbers apply on both attack and defence the cruiser always gets the first attack no matter what.
Only one cruiser per plane this is not like a AA Gun each cruiser in that seazone can only attack one plane per flyover, stategic bombing raid. If in a naval battle with plane one cruiser per plane but attackes at the bigging of every round of combat.
ANY QUESTIONS POST THEM HERE AND I WILL GET BACK TO YOU. SORRY THIS IS SLOPPY HAVE TO GET TO WORK
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Dont know if anyone has already thought of this, But i think this will make cruisers far more efficent in the game and add a little more realism.
Cruisers 3-3-2
Special abillities
-
Bombard - Same as always
-
Depth Charge - When 1 or more cruisers are moved into a seazone containing 1 0r more submergerd submarines on it’s / thier combat movement the cruisers get a single depth charge drop. ( Subs do not get a counter attack since they are a 1,000+ feet below the cruisers at the time.) ( More than one cruiser can attack the same sub durring this attack.)
Depth Charges hit at a 1 on a 1d6. If the sub is hit remove it from the board instantly. -
Eyes on the sky - Cruisers are givin a first stike capability even on defence against enemy aircraft durring normal attack phase, scrammbeling attack phase, or if planes are fliing over for a attack on a different territory or strat bombing raid.
Cruiser Fighter Tach Strat
If planes are off carrier 1 2 2 -
If planes are escoring for 1 2 2 1
a strategic bombing raid ( Cruisers have the opption to attch at this time.)
If planes are fliing over 1 2 2 1These numbers apply on both attack and defence the cruiser always gets the first attack no matter what.
Only one cruiser per plane this is not like a AA Gun each cruiser in that seazone can only attack one plane per flyover, stategic bombing raid. If in a naval battle with plane one cruiser per plane but attackes at the bigging of every round of combat.
ANY QUESTIONS POST THEM HERE AND I WILL GET BACK TO YOU. SORRY THIS IS SLOPPY HAVE TO GET TO WORK
If the sub was 1000+ feet below the cruiser then they would not need to waste a depth charge!
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it was just an example and not a good one
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I added cruiser in my game in 2001.
It’s a must for every A&A games.
AL