The most effective russian players I’ve encountered are the ones that are able to build up a force that is able to threaten a counter on a german stack. If a good german player wants to go for Moscow they are able to get it, however I’ve seen plenty games where the UK/USA are putting enough pressure on the German player for him to stop just in front of Moscow. If the Russian player only has bought inf at this point there is not much of a threat for the German player to keep russia contained and slowly kill it economically. However if there is a stack of paired inf/art the pushback power is a lot bigger and thus Germany can be challenged and Russia may be able to break the German wall.
Larry's 11/16 Mod put into Excel
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Here is an Excel file. I tried to copy all the most recent updates to printable pages.
It should, could, maybe correct for the new National Objectives and Alpha + 11/16 “Beta” updates for the Global game.
When you all find errors let me know.
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what does the 1+1 for certain units mean? that there is certainly at least the first number, possibly another if they decide it? or is that the difference between alpha and beta?
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The +1 was Larry’s newest add on, the Beta. I was trying to figure out how to make the new fellas stick out myself. Probably just should remove it.
Think I forgot the AA Gun on the West Coast BTW





