11 L 42 mojo (axis) v maxo (allies +6)

  • 2007 AAR League

    damn
    fin rd 2
    DiceRolls: 2@1 1@3 ; Total Hits: 12@1: (5, 1)1@3: (4)

    DiceRolls: 1@2 ; Total Hits: 01@2: (3)

    pol rd 2
    DiceRolls: 4@1 3@3 ; Total Hits: 24@1: (1, 2, 2, 5)3@3: (3, 6, 5)

    DiceRolls: 2@2 ; Total Hits: 22@2: (1, 2)

  • 2007 AAR League

    fin taken 1 inf lost
    pol taken 3 inf lost

    NCM
    4 fig> bulg
    10 inf czech> bulg
    11 arm cauc> trj
    8 arm epol> cauc
    8 arm germ> bulg
    10 arm fuk> manch
    5 arm fuk> fic

    MOBILIZE
    3 inf nor
    2 inf kar
    9 inf + 1 fig germ

    COLLECT  52

    map

    12L 42 GERM 51 maxo v mojo.AAM

  • '10

    UK 51 buy 9inf 2ftr save 6

    CM

    2inf uk/ftr z5>>nwe w/2ca support

    3inf bmb uk/3ftr z5>> w/bb 2ca support

    2inf uk/3ftr z5>>fin w/2bb support

  • '10

    NWE

    aDiceRolls: 2@1 3@3; Total Hits: 22@1: (2, 6)3@3: (6, 2, 1)  dDiceRolls: 1@2; Total Hits: 01@2: (4)

  • '10

    Nwe twol

    POL

    aDiceRolls: 3@1 5@3 2@4; Total Hits: 33@1: (5, 4, 2)5@3: (6, 2, 3, 5, 5)2@4: (2, 6)  dDiceRolls: 2@2; Total Hits: 12@2: (4, 2)

  • '10

    Pol twlo inf

    FIN

    aDiceRolls: 2@1 3@3 2@4; Total Hits: 62@1: (1, 1)3@3: (3, 2, 4)2@4: (3, 1)  dDiceRolls: 2@2; Total Hits: 02@2: (6, 5)

  • '10

    Fin twol

    NCM

    Baltic attackers back to staring points

    2bmb egy>>uk 4ftr sum>>egy  2inf bor>>sum  fleet z48>>z38

    mobilize 2ftr z38 inf sum  8inf uk  collect 53+6=59

    maxo_v_mojo 42 51dUK.AAM

  • 2007 AAR League

    ITALY RD 51
    9 buck,  3 inf

    COMBAT
    2 inf fra> nwe
    4 fig ita> nwe

    2 inf germ> pol
    3 bom ita> pol

    DICEY
    nwe
    2 inf + 4 fig
    DiceRolls: 2@1 4@3 ; Total Hits: 22@1: (4, 6)4@3: (1, 6, 6, 2)

    2 inf
    DiceRolls: 2@2 ; Total Hits: 12@2: (1, 6)

    pol
    2 inf + 3 bom
    DiceRolls: 2@1 3@4 ; Total Hits: 12@1: (3, 4)3@4: (5, 5, 4)

    2 inf
    DiceRolls: 2@2 ; Total Hits: 02@2: (6, 3)

  • 2007 AAR League

    nwe taken 1 inf lost

    pol rd 2
    DiceRolls: 2@1 3@4 ; Total Hits: 32@1: (2, 3)3@4: (4, 3, 1)

    DiceRolls: 1@2 ; Total Hits: 01@2: (6)

  • 2007 AAR League

    pol taken 0 loss

    NCM
    planes> ita
    2 inf fra> germ
    2 inf ita> fra

    MOBILIZE
    3 inf ita

    COLLECT 9

    map

    12L 42 ITA 51 maxo v mojo.AAM

  • '10

    US 51  buy 5inf  5arm trn  ftr  save 0

    NCM

    6inf lib/2arm alg>>egy  6inf 2arm eus>>alg  4trn z12>>z10  aa lib/4bmb egy>>alg  2ftr z62/4dd z48>>z38  cv z56>>z45  2bmb egy>>alg

    2bmb egy>>sum  bmb sum>>phi  5inf wca/6arm wus>>ala  2inf haw>>mid  8trn bb 3dd z62>>z64  bmb phi>>ala

    mobilize trn z10  5inf 5arm eus  ftr wus      collect 56

    maxo_v_mojo 42 51fUS.AAM

  • 2007 AAR League

    ok i crunched numbers and i guess i thought they would be closer than they are.

    allies total units= 306 + 10 bb hits + 25 tranys
    axis total units = 1081

    allies attack number= 608
    axis defend          = 1305

    axis attack= 1081
    allies defend = 757

    wow i was hoping for a huge battle, but these numbers are not  close. do you wanna surrender or do we keep rolling?

  • '10

    I’m not into a single battle with all pieces. Even if you force a breakthrough in the middle east you will never have enough VCs to win without a navy. I think this one is stalemated.

    The TUV chart  maxes out at 999 and that’s probaly why you thought it was closer.

    I’m certainly up for another game if you had enough of this one.  If you want to go a few more rounds with this one that’s fine too.

  • '10

    Btw we just hit the 1000 post mark.

  • 2007 AAR League

    yea i think a stalemate is the best choice.  it sucks to not get a win when i took a capitol and have such a unit number lead. I hate the VC by the way. i never even consider them. I’m all about getting capitols.  without a fleet i’ll never get another VC, and i tried to build a fleet and just could not get it working. that was an incredible game. unfortunatly i’ll never get a fleet, and you’ll never make head way on land. so it’s a stalemate.

    as for another game im gonna wait for the tourney. I’ve gotta get back to 1 game at a time. i had 3 going and it was just too much.  thanks for the marathon. we definitly have to play again.

  • '10

    @mojo:

    yea i think a stalemate is the best choice.  it sucks to not get a win when i took a capitol and have such a unit number lead. I hate the VC by the way. i never even consider them. I’m all about getting capitols.  without a fleet i’ll never get another VC, and i tried to build a fleet and just could not get it working. that was an incredible game. unfortunatly i’ll never get a fleet, and you’ll never make head way on land. so it’s a stalemate.

    as for another game im gonna wait for the tourney. I’ve gotta get back to 1 game at a time. i had 3 going and it was just too much.  thanks for the marathon. we definitly have to play again.

    It was a lot of fun and a pleasure playing you mojo. Regards.

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