Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11 L 42 mojo (axis) v maxo (allies +6)
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No problem, it isn’t like we’re going to finish this next week :-D
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sorry man. life has been incredible latley. i’ll post late tonite or tomorrow. we might wanna think about a final battle roll. i’ll crunch numbers to see whos got advantage. i think it will be close.
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ok lets do it
JAPAN RD 51
63 buck, 12 arm, save 3COMBAT
noneNCM
2 inf per> tr jor
4 arm cauc> trj
1 arm ind> tr jor
4 arm burm> per
4 arm fic> ind
5 arm + 2 fig fuk> manch
5 arm fuk> ficMOBILIZE
4 arm cauc
3 arm ind
2 arm fic
3 arm manchCOLLECT 63 + 3 saved= 66
map
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GERMANY RD 51
52 buck, 1 fig + 14 infCOMBAT
3 inf nor> fin
1 fig kar> fin5 inf germ> pol
3 fig kar> polDICEY
fin
3 inf + 1 fig
Rolls: 3@1 1@3 ; Total Hits: 03@1: (6, 2, 2)1@3: (6)1 inf
Rolls: 1@2 ; Total Hits: 11@2: (2)pol
5 inf + 3 fig
Rolls: 5@1 3@3 ; Total Hits: 15@1: (6, 2, 2, 3, 5)3@3: (1, 6, 6)3 inf
Rolls: 3@2 ; Total Hits: 13@2: (6, 1, 4) -
damn
fin rd 2
Rolls: 2@1 1@3 ; Total Hits: 12@1: (5, 1)1@3: (4)
Rolls: 1@2 ; Total Hits: 01@2: (3)pol rd 2
Rolls: 4@1 3@3 ; Total Hits: 24@1: (1, 2, 2, 5)3@3: (3, 6, 5)
Rolls: 2@2 ; Total Hits: 22@2: (1, 2) -
fin taken 1 inf lost
pol taken 3 inf lostNCM
4 fig> bulg
10 inf czech> bulg
11 arm cauc> trj
8 arm epol> cauc
8 arm germ> bulg
10 arm fuk> manch
5 arm fuk> ficMOBILIZE
3 inf nor
2 inf kar
9 inf + 1 fig germCOLLECT 52
map
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UK 51 buy 9inf 2ftr save 6
CM
2inf uk/ftr z5>>nwe w/2ca support
3inf bmb uk/3ftr z5>> w/bb 2ca support
2inf uk/3ftr z5>>fin w/2bb support
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NWE
a
Rolls: 2@1 3@3; Total Hits: 22@1: (2, 6)3@3: (6, 2, 1) d
Rolls: 1@2; Total Hits: 01@2: (4) -
Nwe twol
POL
a
Rolls: 3@1 5@3 2@4; Total Hits: 33@1: (5, 4, 2)5@3: (6, 2, 3, 5, 5)2@4: (2, 6) d
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Pol twlo inf
FIN
a
Rolls: 2@1 3@3 2@4; Total Hits: 62@1: (1, 1)3@3: (3, 2, 4)2@4: (3, 1) d
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
Fin twol
NCM
Baltic attackers back to staring points
2bmb egy>>uk 4ftr sum>>egy 2inf bor>>sum fleet z48>>z38
mobilize 2ftr z38 inf sum 8inf uk collect 53+6=59
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ITALY RD 51
9 buck, 3 infCOMBAT
2 inf fra> nwe
4 fig ita> nwe2 inf germ> pol
3 bom ita> polDICEY
nwe
2 inf + 4 fig
Rolls: 2@1 4@3 ; Total Hits: 22@1: (4, 6)4@3: (1, 6, 6, 2)2 inf
Rolls: 2@2 ; Total Hits: 12@2: (1, 6)pol
2 inf + 3 bom
Rolls: 2@1 3@4 ; Total Hits: 12@1: (3, 4)3@4: (5, 5, 4)2 inf
Rolls: 2@2 ; Total Hits: 02@2: (6, 3) -
nwe taken 1 inf lost
pol rd 2
Rolls: 2@1 3@4 ; Total Hits: 32@1: (2, 3)3@4: (4, 3, 1)
Rolls: 1@2 ; Total Hits: 01@2: (6) -
pol taken 0 loss
NCM
planes> ita
2 inf fra> germ
2 inf ita> fraMOBILIZE
3 inf itaCOLLECT 9
map
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US 51 buy 5inf 5arm trn ftr save 0
NCM
6inf lib/2arm alg>>egy 6inf 2arm eus>>alg 4trn z12>>z10 aa lib/4bmb egy>>alg 2ftr z62/4dd z48>>z38 cv z56>>z45 2bmb egy>>alg
2bmb egy>>sum bmb sum>>phi 5inf wca/6arm wus>>ala 2inf haw>>mid 8trn bb 3dd z62>>z64 bmb phi>>ala
mobilize trn z10 5inf 5arm eus ftr wus collect 56
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ok i crunched numbers and i guess i thought they would be closer than they are.
allies total units= 306 + 10 bb hits + 25 tranys
axis total units = 1081allies attack number= 608
axis defend = 1305axis attack= 1081
allies defend = 757wow i was hoping for a huge battle, but these numbers are not close. do you wanna surrender or do we keep rolling?
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I’m not into a single battle with all pieces. Even if you force a breakthrough in the middle east you will never have enough VCs to win without a navy. I think this one is stalemated.
The TUV chart maxes out at 999 and that’s probaly why you thought it was closer.
I’m certainly up for another game if you had enough of this one. If you want to go a few more rounds with this one that’s fine too.
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Btw we just hit the 1000 post mark.
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yea i think a stalemate is the best choice. it sucks to not get a win when i took a capitol and have such a unit number lead. I hate the VC by the way. i never even consider them. I’m all about getting capitols. without a fleet i’ll never get another VC, and i tried to build a fleet and just could not get it working. that was an incredible game. unfortunatly i’ll never get a fleet, and you’ll never make head way on land. so it’s a stalemate.
as for another game im gonna wait for the tourney. I’ve gotta get back to 1 game at a time. i had 3 going and it was just too much. thanks for the marathon. we definitly have to play again.
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yea i think a stalemate is the best choice. it sucks to not get a win when i took a capitol and have such a unit number lead. I hate the VC by the way. i never even consider them. I’m all about getting capitols. without a fleet i’ll never get another VC, and i tried to build a fleet and just could not get it working. that was an incredible game. unfortunatly i’ll never get a fleet, and you’ll never make head way on land. so it’s a stalemate.
as for another game im gonna wait for the tourney. I’ve gotta get back to 1 game at a time. i had 3 going and it was just too much. thanks for the marathon. we definitly have to play again.
It was a lot of fun and a pleasure playing you mojo. Regards.





