@simon33 But overall a good round for the Germans
11 L 42 mojo (axis) v maxo (allies +6)
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I never even think about VC. I always go for capitols.
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UK 30 buy 2dd 6inf bmb save 1
CM
bmb sum sbr fic
inf uk/4ftr z6>>nwe
4inf uk>>nor w/2bb 2ca support
FIC damage
Rolls: 1@6; Total Hits: 11@6: (6)
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Fic @4
NOR
a
Rolls: 4@1 2@3 2@4; Total Hits: 44@1: (2, 1, 5, 1)2@3: (5, 4)2@4: (3, 3) d
Rolls: 3@2; Total Hits: 03@2: (5, 5, 6)
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Nor twol
NWE there is 1 cruiser supporting this
a
Rolls: 1@1 5@3; Total Hits: 21@1: (2)5@3: (3, 3, 4, 4, 5) d
Rolls: 1@2; Total Hits: 01@2: (6)
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Nwe twol
NCM
bmb>>sum ftrs>>z6
mobilize 2dd z6 6inf uk bmb sum collect 40+10+1=51
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ITALY RD 30
9 buck, pay 3 damage, 6 left, 2 infCOMBAT
2 inf + 4 fig + 3 bom fra> nweDICEY
nwe
2 inf + 4 fig + 3 bom
Rolls: 2@1 4@3 3@4 ; Total Hits: 52@1: (1, 3)4@3: (3, 4, 2, 1)3@4: (1, 6, 5)
1 inf
Rolls: 1@2 ; Total Hits: 11@2: (2)
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nwe taken 1 inf lost
NCM
4 fig + 3 bom> fra
1 inf + 1 arm ita> fraMOBILIZE
2 inf itaCOLLECT 9
map
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so i never even knew which cities were VC in this game. i took a look and i see i’m up 11-8, Usa can make it 10-9 by taking shanghai.
i think the bigger stat is being up 4-2 in capitol cities. Yes i think i can take manchuria back and keep you off the mainland for awhile, but it will take alot for me to sink a fleet and get another capitol or VC
so i dunno what ya wanna do. This game has been awesome, but at some point we need to end it. -
We can play for several more rounds and see what happens. If things don’t change significantly we can call it a draw. I’ll post a little later
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US 30 buy 10inf 2ftr cv save 1
CM
13inf egy>>trj ( )
bmb egy sbr ita 3bmb man sbr jap
aa ita/jap
Rolls: 4@1; Total Hits: 14@1: (3, 1, 6, 3) damage
Rolls: 4@6; Total Hits: 44@6: (1, 5, 3, 3)
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italy @5 japan @6 of course the best hit gets wasted
NCM
2bmb jap>>man bmb ita>>uk aa egy>>trj arm bry>>man inf wca>>ala 8trn z62>>z64 3bmb egy inf man>>bry
mobilize 10inf wus cv 2ftr z10 collect 45+15+1=61
China sits tight
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or we can do like we do in a tourney, and roll 1 masive battle. i think i like that better. might be fun.
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or we can do like we do in a tourney, and roll 1 masive battle. i think i like that better. might be fun.
How does this work ?
Anyway should we play on it is my intention to sbr Germany this turn with the Soviet bomber. So do it and you can post Japan and Germany together.
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we would combine all our land and navel units and just attack. so they would all attack together. we would roll to see who attacks. i like it better than a draw. so if you wanna do it we need to do it at the end of a rd. we just completed rd 30. i’ll do it now, give it a couple rds. we should decide ahead of time which rd ends it.
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heck, you guys are only in round 30… Tyzoq and I have a game in round 41 and absolutely no end in sight. it could go 100+ rounds… :-o
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we would combine all our land and navel units and just attack. so they would all attack together. we would roll to see who attacks. i like it better than a draw. so if you wanna do it we need to do it at the end of a rd. we just completed rd 30. i’ll do it now, give it a couple rds. we should decide ahead of time which rd ends it.
I’m not a big fan of that mojo. Seems somewhat unrealistic to me….sort of similar to flipping a coin except you have a 100+ advantage in TUV, more units on the board plus a much better skew.
There’s no shame in a stalemate. Play on.
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ok i’ll post tonite.
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Cool
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sorry about last night, passed out :-P
JAPAN RD 31
54 buck, pay 4 damage ( fic), 50 left, 10 armCOMBAT
2 arm blitz> sfe> bury
5 fig jap> bury1 inf yak> chert MT
DICEY
2 arm + 5 fig
Rolls: 7@3 ; Total Hits: 47@3: (4, 5, 1, 6, 3, 2, 3)
1 inf
Rolls: 1@2 ; Total Hits: 01@2: (4)
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bury taken 0 loss
NCM
5 fig> jap
14 inf + 3 arm + 1 aa yakut> chert
2 inf nin> sui
1 if kia> sui
6 inf + 4 rtl + 10 arm hup> sui
10 arm china> sui
4 inf china> nin
16 arm + 2 fig fic> hup
2 inf fic> fuk
8 inf burm> yun
1 aa ind> burm
3 inf ind> perMOBILIZE
5 arm russ
3 arm ind
2 arm ficCOLLECT 56
map