Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11 L 42 mojo (axis) v maxo (allies +6)
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we would combine all our land and navel units and just attack. so they would all attack together. we would roll to see who attacks. i like it better than a draw. so if you wanna do it we need to do it at the end of a rd. we just completed rd 30. i’ll do it now, give it a couple rds. we should decide ahead of time which rd ends it.
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heck, you guys are only in round 30… Tyzoq and I have a game in round 41 and absolutely no end in sight. it could go 100+ rounds… :-o
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we would combine all our land and navel units and just attack. so they would all attack together. we would roll to see who attacks. i like it better than a draw. so if you wanna do it we need to do it at the end of a rd. we just completed rd 30. i’ll do it now, give it a couple rds. we should decide ahead of time which rd ends it.
I’m not a big fan of that mojo. Seems somewhat unrealistic to me….sort of similar to flipping a coin except you have a 100+ advantage in TUV, more units on the board plus a much better skew.
There’s no shame in a stalemate. Play on.
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ok i’ll post tonite.
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Cool
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sorry about last night, passed out :-P
JAPAN RD 31
54 buck, pay 4 damage ( fic), 50 left, 10 armCOMBAT
2 arm blitz> sfe> bury
5 fig jap> bury1 inf yak> chert MT
DICEY
2 arm + 5 fig
Rolls: 7@3 ; Total Hits: 47@3: (4, 5, 1, 6, 3, 2, 3)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (4) -
bury taken 0 loss
NCM
5 fig> jap
14 inf + 3 arm + 1 aa yakut> chert
2 inf nin> sui
1 if kia> sui
6 inf + 4 rtl + 10 arm hup> sui
10 arm china> sui
4 inf china> nin
16 arm + 2 fig fic> hup
2 inf fic> fuk
8 inf burm> yun
1 aa ind> burm
3 inf ind> perMOBILIZE
5 arm russ
3 arm ind
2 arm ficCOLLECT 56
map
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RUSSIA 31
SBR > germ
i’ll feel bad if i shoot it down, ya right
aa gun
Rolls: 1@1 ; Total Hits: 01@1: (2)damage
Rolls: 1@6 ; Total Hits: 11@6: (1) -
1 buck, so germany at 4
GERMANY RD 31
52 buck, 4 fig + 1 bomCOMBAT
10 inf + 15 arm fin> norDICEY
10 inf + 15 arm
Rolls: 10@1 15@3 ; Total Hits: 810@1: (5, 3, 4, 5, 5, 3, 2, 1, 5, 2)15@3: (5, 2, 4, 5, 3, 2, 3, 2, 5, 5, 5, 5, 6, 2, 2)4 inf
Rolls: 4@2 ; Total Hits: 04@2: (4, 3, 6, 5) -
nor taken 0 loss
NCM
6 inf + 5 arm + 1 aa fin> kar
1 aa per> ind
1 aa cauc> per
1 aa belo> russ
1 aa kar> belo
21 arm kar> russMOBILIZE
2 fig kar
2 fig + 1 bom germCOLLECT 52
map
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UK 31 buy bb dd 4inf art trn save 0
CM
2bmb sum sbr fic
2inf uk/ 6ftr z6>>nwe w/2bb support
Fic damage
Rolls: 2@6; Total Hits: 22@6: (1, 6) -
Fic @4
NWE
a
Rolls: 2@1 6@3 2@4; Total Hits: 52@1: (1, 1)6@3: (5, 6, 4, 2, 3, 6)2@4: (6, 1) d
Rolls: 1@2; Total Hits: 01@2: (6) -
cool i’ll post italy
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Nwe twol
NCM planes back to origins
mobilize art sum trn z38 bb dd z6 4inf uk collect 48
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ITALY RD 31
9 buck, pay 1 damage, 8 left, 2 inf save 2COMBAT
2 inf+ 4 fig + 3 bom fra> nweDICEY
Rolls: 2@1 4@3 3@4 ; Total Hits: 42@1: (2, 5)4@3: (3, 4, 2, 1)3@4: (5, 5, 2)2 inf
Rolls: 2@2 ; Total Hits: 02@2: (6, 3) -
nwe taken 0 loss
NCM
4 fig + 3 bom> fra
2 inf ita> fraMOBILIZE
2 inf itaCOLLECT 9 + 2 saved = 11
map
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US 31 buy 9arm 2dd save 0
CM
bmb uk sbr ger bmb man sbr jap bmb sud sbr cau
forces man less aircraft /8arm inf ala>>bry w/2bb support
aa ger
Rolls: 1@1; Total Hits: 01@1: (3) damage ger
Rolls: 1@6; Total Hits: 11@6: (5) aa jap
Rolls: 1@1; Total Hits: 01@1: (4) dam jap
Rolls: 1@6; Total Hits: 11@6: (5) dam cau
Rolls: 1@6; Total Hits: 11@6: (2) -
Ger@9 Jap@10 Cau@8
BRY
a
Rolls: 10@3 2@4; Total Hits: 410@3: (5, 4, 4, 1, 6, 6, 1, 6, 3, 1)2@4: (5, 5) d
Rolls: 2@3; Total Hits: 12@3: (3, 6) -
Bry twlo inf
NCM
2aa man>>bry 3bmb ftr man/bmb jap>>iwo ftr man>>z62 13inf aa trj/bmb cau/2bmb sud>>egy bmb ger>>uk 10inf wus>>wca
mobilize 9arm wus 2dd z10 collect 58
China
CM
4inf man>>kia ( )
I’ll be away from Mon to Thurs. I’ll try to post if I have access.
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is russia bombing germany again?





