@Booper said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Some crazy bomber-on-bomber mutual destruction
Gee, that was lucky for me. Obviously it was ill advised to do that bombing raid.
UK 30 buy 2dd 6inf bmb save 1
CM
bmb sum sbr fic
inf uk/4ftr z6>>nwe
4inf uk>>nor w/2bb 2ca support
FIC damageRolls: 1@6; Total Hits: 11@6: (6)
Fic @4
NOR
aRolls: 4@1 2@3 2@4; Total Hits: 44@1: (2, 1, 5, 1)2@3: (5, 4)2@4: (3, 3) d
Rolls: 3@2; Total Hits: 03@2: (5, 5, 6)
Nor twol
NWE there is 1 cruiser supporting this
aRolls: 1@1 5@3; Total Hits: 21@1: (2)5@3: (3, 3, 4, 4, 5) d
Rolls: 1@2; Total Hits: 01@2: (6)
Nwe twol
NCM
bmb>>sum ftrs>>z6
mobilize 2dd z6 6inf uk bmb sum collect 40+10+1=51
ITALY RD 30
9 buck, pay 3 damage, 6 left, 2 inf
COMBAT
2 inf + 4 fig + 3 bom fra> nwe
DICEY
nwe
2 inf + 4 fig + 3 bom
Rolls: 2@1 4@3 3@4 ; Total Hits: 52@1: (1, 3)4@3: (3, 4, 2, 1)3@4: (1, 6, 5)
1 inf
Rolls: 1@2 ; Total Hits: 11@2: (2)
nwe taken 1 inf lost
NCM
4 fig + 3 bom> fra
1 inf + 1 arm ita> fra
MOBILIZE
2 inf ita
COLLECT 9
map
so i never even knew which cities were VC in this game. i took a look and i see i’m up 11-8, Usa can make it 10-9 by taking shanghai.
i think the bigger stat is being up 4-2 in capitol cities. Yes i think i can take manchuria back and keep you off the mainland for awhile, but it will take alot for me to sink a fleet and get another capitol or VC
so i dunno what ya wanna do. This game has been awesome, but at some point we need to end it.
We can play for several more rounds and see what happens. If things don’t change significantly we can call it a draw. I’ll post a little later
US 30 buy 10inf 2ftr cv save 1
CM
13inf egy>>trj ( )
bmb egy sbr ita 3bmb man sbr jap
aa ita/jap Rolls: 4@1; Total Hits: 14@1: (3, 1, 6, 3) damage
Rolls: 4@6; Total Hits: 44@6: (1, 5, 3, 3)
italy @5 japan @6 of course the best hit gets wasted
NCM
2bmb jap>>man bmb ita>>uk aa egy>>trj arm bry>>man inf wca>>ala 8trn z62>>z64 3bmb egy inf man>>bry
mobilize 10inf wus cv 2ftr z10 collect 45+15+1=61
China sits tight
or we can do like we do in a tourney, and roll 1 masive battle. i think i like that better. might be fun.
or we can do like we do in a tourney, and roll 1 masive battle. i think i like that better. might be fun.
How does this work ?
Anyway should we play on it is my intention to sbr Germany this turn with the Soviet bomber. So do it and you can post Japan and Germany together.
we would combine all our land and navel units and just attack. so they would all attack together. we would roll to see who attacks. i like it better than a draw. so if you wanna do it we need to do it at the end of a rd. we just completed rd 30. i’ll do it now, give it a couple rds. we should decide ahead of time which rd ends it.
heck, you guys are only in round 30… Tyzoq and I have a game in round 41 and absolutely no end in sight. it could go 100+ rounds… :-o
we would combine all our land and navel units and just attack. so they would all attack together. we would roll to see who attacks. i like it better than a draw. so if you wanna do it we need to do it at the end of a rd. we just completed rd 30. i’ll do it now, give it a couple rds. we should decide ahead of time which rd ends it.
I’m not a big fan of that mojo. Seems somewhat unrealistic to me….sort of similar to flipping a coin except you have a 100+ advantage in TUV, more units on the board plus a much better skew.
There’s no shame in a stalemate. Play on.
ok i’ll post tonite.
Cool
sorry about last night, passed out :-P
JAPAN RD 31
54 buck, pay 4 damage ( fic), 50 left, 10 arm
COMBAT
2 arm blitz> sfe> bury
5 fig jap> bury
1 inf yak> chert MT
DICEY
2 arm + 5 fig
Rolls: 7@3 ; Total Hits: 47@3: (4, 5, 1, 6, 3, 2, 3)
1 inf
Rolls: 1@2 ; Total Hits: 01@2: (4)
bury taken 0 loss
NCM
5 fig> jap
14 inf + 3 arm + 1 aa yakut> chert
2 inf nin> sui
1 if kia> sui
6 inf + 4 rtl + 10 arm hup> sui
10 arm china> sui
4 inf china> nin
16 arm + 2 fig fic> hup
2 inf fic> fuk
8 inf burm> yun
1 aa ind> burm
3 inf ind> per
MOBILIZE
5 arm russ
3 arm ind
2 arm fic
COLLECT 56
map
RUSSIA 31
SBR > germ
i’ll feel bad if i shoot it down, ya right
aa gun
Rolls: 1@1 ; Total Hits: 01@1: (2)
damage
Rolls: 1@6 ; Total Hits: 11@6: (1)