Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11 L 42 mojo (axis) v maxo (allies +6)
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sui taken 1 inf lost
NCM
1 bom> hup
5 arm+ 1 aa okrug> yakut
10 arm okrug> china
1 inf fuk> hup
1 inf sik> hup
1 inf kwang> fic
2 inf burm> fic
5 arm sik> fic
6 arm ind> fic
8 inf ind> burm
10 arm nin> hup
2 inf china> nin
4 inf novo> chinaMOBILIZE
3 inf ind
2 arm fic
4 inf japCOLLECT 54
map
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Russia 30 I’ll try to blow up some stuff in Germany
CM
bmb uk sbr Ger
ger aa
Rolls: 1@1; Total Hits: 01@1: (6) damage
Rolls: 1@6; Total Hits: 11@6: (4) -
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i was gonna roll your SBR for ya, and then post germany. But wasent sure if your going to bomb every rd.
GERMANY RD 30
53 buck, pay 6 damage, now at 47, 5 inf + 2 fig + 1 bomCOMBAT
noneNCM
20 arm + 1 aa nor> fin
31 arm nor> kar
16 inf + 4 fig kar> fin
1 aa kar> belo
1 aa russ> cauc
1 aa cauc> perMOBILIZE
3 inf nor
2 inf kar
2 fig + 1 bom germCOLLECT 52
map
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so do you see this game ever ending? i can’t see another capitol falling.
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so do you see this game ever ending? i can’t see another capitol falling.
No, I think this is a stalemate. I’ll be eventually pushed off the continents but I don’t see you getting any more VCs for the win
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I never even think about VC. I always go for capitols.
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UK 30 buy 2dd 6inf bmb save 1
CM
bmb sum sbr fic
inf uk/4ftr z6>>nwe
4inf uk>>nor w/2bb 2ca support
FIC damage
Rolls: 1@6; Total Hits: 11@6: (6) -
Fic @4
NOR
a
Rolls: 4@1 2@3 2@4; Total Hits: 44@1: (2, 1, 5, 1)2@3: (5, 4)2@4: (3, 3) d
Rolls: 3@2; Total Hits: 03@2: (5, 5, 6) -
Nor twol
NWE there is 1 cruiser supporting this
a
Rolls: 1@1 5@3; Total Hits: 21@1: (2)5@3: (3, 3, 4, 4, 5) d
Rolls: 1@2; Total Hits: 01@2: (6) -
Nwe twol
NCM
bmb>>sum ftrs>>z6
mobilize 2dd z6 6inf uk bmb sum collect 40+10+1=51
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ITALY RD 30
9 buck, pay 3 damage, 6 left, 2 infCOMBAT
2 inf + 4 fig + 3 bom fra> nweDICEY
nwe
2 inf + 4 fig + 3 bom
Rolls: 2@1 4@3 3@4 ; Total Hits: 52@1: (1, 3)4@3: (3, 4, 2, 1)3@4: (1, 6, 5)1 inf
Rolls: 1@2 ; Total Hits: 11@2: (2) -
nwe taken 1 inf lost
NCM
4 fig + 3 bom> fra
1 inf + 1 arm ita> fraMOBILIZE
2 inf itaCOLLECT 9
map
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so i never even knew which cities were VC in this game. i took a look and i see i’m up 11-8, Usa can make it 10-9 by taking shanghai.
i think the bigger stat is being up 4-2 in capitol cities. Yes i think i can take manchuria back and keep you off the mainland for awhile, but it will take alot for me to sink a fleet and get another capitol or VC
so i dunno what ya wanna do. This game has been awesome, but at some point we need to end it. -
We can play for several more rounds and see what happens. If things don’t change significantly we can call it a draw. I’ll post a little later
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US 30 buy 10inf 2ftr cv save 1
CM
13inf egy>>trj ( )
bmb egy sbr ita 3bmb man sbr jap
aa ita/jap
Rolls: 4@1; Total Hits: 14@1: (3, 1, 6, 3) damage
Rolls: 4@6; Total Hits: 44@6: (1, 5, 3, 3) -
italy @5 japan @6 of course the best hit gets wasted
NCM
2bmb jap>>man bmb ita>>uk aa egy>>trj arm bry>>man inf wca>>ala 8trn z62>>z64 3bmb egy inf man>>bry
mobilize 10inf wus cv 2ftr z10 collect 45+15+1=61
China sits tight
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or we can do like we do in a tourney, and roll 1 masive battle. i think i like that better. might be fun.
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or we can do like we do in a tourney, and roll 1 masive battle. i think i like that better. might be fun.
How does this work ?
Anyway should we play on it is my intention to sbr Germany this turn with the Soviet bomber. So do it and you can post Japan and Germany together.
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we would combine all our land and navel units and just attack. so they would all attack together. we would roll to see who attacks. i like it better than a draw. so if you wanna do it we need to do it at the end of a rd. we just completed rd 30. i’ll do it now, give it a couple rds. we should decide ahead of time which rd ends it.





