Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs11 L 42 mojo (axis) v maxo (allies +6)
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Use this map. have a good trip.
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sorry ran outa time to post. see ya sunday. 2 weeks of traveling, gotta love it
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No problem
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ok im back. let me look at my board. post in a few
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JAPAN RD 30
50 bucks, pay 19 damage (1 ind)+ (4 fic) +(14 jap), 31 left, 7 inf + 2 armCOMBAT
1 inf fuk> kia MT2 inf hup> sui
1 bom fic> sui15 inf okrug> yakut MT
DICEY
sui
2 inf + 1 bom
Rolls: 2@1 1@4 ; Total Hits: 22@1: (1, 2)1@4: (3)
1 inf
Rolls: 1@2 ; Total Hits: 11@2: (1)
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sui taken 1 inf lost
NCM
1 bom> hup
5 arm+ 1 aa okrug> yakut
10 arm okrug> china
1 inf fuk> hup
1 inf sik> hup
1 inf kwang> fic
2 inf burm> fic
5 arm sik> fic
6 arm ind> fic
8 inf ind> burm
10 arm nin> hup
2 inf china> nin
4 inf novo> chinaMOBILIZE
3 inf ind
2 arm fic
4 inf japCOLLECT 54
map
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Russia 30 I’ll try to blow up some stuff in Germany
CM
bmb uk sbr Ger
ger aa
Rolls: 1@1; Total Hits: 01@1: (6) damage
Rolls: 1@6; Total Hits: 11@6: (4)
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i was gonna roll your SBR for ya, and then post germany. But wasent sure if your going to bomb every rd.
GERMANY RD 30
53 buck, pay 6 damage, now at 47, 5 inf + 2 fig + 1 bomCOMBAT
noneNCM
20 arm + 1 aa nor> fin
31 arm nor> kar
16 inf + 4 fig kar> fin
1 aa kar> belo
1 aa russ> cauc
1 aa cauc> perMOBILIZE
3 inf nor
2 inf kar
2 fig + 1 bom germCOLLECT 52
map
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so do you see this game ever ending? i can’t see another capitol falling.
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so do you see this game ever ending? i can’t see another capitol falling.
No, I think this is a stalemate. I’ll be eventually pushed off the continents but I don’t see you getting any more VCs for the win
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I never even think about VC. I always go for capitols.
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UK 30 buy 2dd 6inf bmb save 1
CM
bmb sum sbr fic
inf uk/4ftr z6>>nwe
4inf uk>>nor w/2bb 2ca support
FIC damage
Rolls: 1@6; Total Hits: 11@6: (6)
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Fic @4
NOR
a
Rolls: 4@1 2@3 2@4; Total Hits: 44@1: (2, 1, 5, 1)2@3: (5, 4)2@4: (3, 3) d
Rolls: 3@2; Total Hits: 03@2: (5, 5, 6)
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Nor twol
NWE there is 1 cruiser supporting this
a
Rolls: 1@1 5@3; Total Hits: 21@1: (2)5@3: (3, 3, 4, 4, 5) d
Rolls: 1@2; Total Hits: 01@2: (6)
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Nwe twol
NCM
bmb>>sum ftrs>>z6
mobilize 2dd z6 6inf uk bmb sum collect 40+10+1=51
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ITALY RD 30
9 buck, pay 3 damage, 6 left, 2 infCOMBAT
2 inf + 4 fig + 3 bom fra> nweDICEY
nwe
2 inf + 4 fig + 3 bom
Rolls: 2@1 4@3 3@4 ; Total Hits: 52@1: (1, 3)4@3: (3, 4, 2, 1)3@4: (1, 6, 5)
1 inf
Rolls: 1@2 ; Total Hits: 11@2: (2)
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nwe taken 1 inf lost
NCM
4 fig + 3 bom> fra
1 inf + 1 arm ita> fraMOBILIZE
2 inf itaCOLLECT 9
map
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so i never even knew which cities were VC in this game. i took a look and i see i’m up 11-8, Usa can make it 10-9 by taking shanghai.
i think the bigger stat is being up 4-2 in capitol cities. Yes i think i can take manchuria back and keep you off the mainland for awhile, but it will take alot for me to sink a fleet and get another capitol or VC
so i dunno what ya wanna do. This game has been awesome, but at some point we need to end it. -
We can play for several more rounds and see what happens. If things don’t change significantly we can call it a draw. I’ll post a little later