Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11 L 42 mojo (axis) v maxo (allies +6)
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I’ll get to this a little later today…crazy week
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US 26 buy 8inf 2bmb 2ss save 0
CM
2bmb egy sbr cau 4bmb iwo sbr jap
3inf 2bmb egy>>trj
arm yun>>nin ( ) arm fuk>>sui ( )
inf bor>>ngu inf phi>>bry ( ) 4arm 6inf iwo>>far ( )
aa cau
Rolls: 2@1; Total Hits: 02@1: (3, 2) damage
Rolls: 2@6; Total Hits: 22@6: (5, 6) aa jap
Rolls: 4@1; Total Hits: 24@1: (4, 4, 1, 1) damage
Rolls: 4@6; Total Hits: 44@6: (6, 2, 4, 1) -
Jap /Cau @8 2bmbrs downed
TRJ
a
Rolls: 3@1 2@4; Total Hits: 33@1: (1, 3, 6)2@4: (1, 3) d
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
Trj tw inf
NCM
2dd ca z10/ss z14>>z12 ss z38>>z34 2bmb jap/bmb wus>>iwo inf fic>>bur 2bmb trj/cau>>egy fleet z50/dd z50>>z62 fleet z59>>z63
inf fic>>fuk 7inf wus>>wca ss z60>>z36 10 arm yun>>chi
mobilize 2inf fic 6inf 2bmb wus 2ss z10 collect 61
CHINA spawn 3 place inf kia yun chi
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Sorry for delay. We moved rooms so puter is apart. Might be a couple more days
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No problem. Take your time.
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Sorry man, I just can’t seem to get puter working again.
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No prob
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im back, setting up my board, will post later tonite
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sorry for the delay, thanks for your patience
JAPAN RD 27
52 buck, pay 8 damage japan, 44 left, 8 inf + 4 armCOMBAT
2 inf manch> bury
5 fig jap>bury2 inf + 1 arm manch> sui
23 inf + 9 arm + 3 arm ind> burm
2 arm ind> tr jor
2 fig cauc> tr jorDICEY
tr jor
2 arm + 2 fig
Rolls: 2@3 2@3 ; Total Hits: 42@3: (1, 1)2@3: (1, 1)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (6)burm
23 inf + 9 rtl + 3 arm
Rolls: 18@2 3@3 ; Total Hits: 1218@2: (2, 1, 5, 1, 4, 4, 6, 1, 3, 2, 1, 2, 3, 1, 5, 6, 2, 2)3@3: (2, 1, 4)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (5) -
tr jor taken 0 loss
burm taken 0 losssui
2 inf + 1 arm
Rolls: 2@1 1@3 ; Total Hits: 12@1: (6, 5)1@3: (2)1 arm
Rolls: 1@3 ; Total Hits: 01@3: (6)bury
2 inf + 5 fig
Rolls: 2@1 5@3 ; Total Hits: 42@1: (1, 3)5@3: (1, 2, 6, 5, 2)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (4) -
suio taken 0 loss
bury taken 0 lossNCM
5 fig bury> jap
2 fig cauc> ind
30 armind> kaz
2 inf novo> okrug
5 inf cauc> per
3 inf arch> urals
20 inf arch> russ
1 aa russ> kazMOBILIZE
8 inf jap
3 arm manch
1 arm indCOLLECT 43
map
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Good to see you’re up and running again. I’ll be OOT today so I’ll post on Tues or Wed.
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Russia 27
CM
bmb fin>>sbr Ger
aa ger
Rolls: 1@1; Total Hits: 01@1: (4) damage
Rolls: 1@6; Total Hits: 11@6: (1) -
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GERMANY RD 27
48 buck, 4 bombersCOMBAT
noneNCM
11 inf + 5 arm bst> kar
14 arm pol>kar
18 + 1 aa inf pol> bst
5 arm germ> bstMOBILIZE
3 bom germ
1 bom karCOLLECT 47
map
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UK 27 buy IC 8inf 3arm save 10
CM
bmb uk sbr ger
2arm chi/2bmb trj>>nov
2inf uk/4ftr z5>>nwe w2bb support via z6
aa ger
Rolls: 1@1; Total Hits: 01@1: (5) damage
Rolls: 1@6; Total Hits: 11@6: (2) -
Ger @9
NWE
a
Rolls: 2@1 4@3 2@4; Total Hits: 42@1: (4, 1)4@3: (3, 1, 6, 1)2@4: (5, 6) d
Rolls: 1@2; Total Hits: 01@2: (4) -
Nwe twol
NOV
a
Rolls: 2@3 2@4; Total Hits: 32@3: (2, 6)2@4: (1, 2) d
Rolls: 1@2; Total Hits: 01@2: (4)





