Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11 L 42 mojo (axis) v maxo (allies +6)
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Euk twol
NCM
2aa rus>>bel ftr arc>>nor bmb arc>>trj
Mobilize 2arm rus colllect 10
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GERMANY RD 22
49 buck, 8 arm + 3 infCOMBAT
1 inf ural> arch
3 inf + 2 fig kar> arch2 inf kar> fin
6 fig germ> fin2 inf ukr> e ukr
2 inf e pol> e ukr
1 bom kar> e ukrDICEY
arch
4 inf + 2 fig
Rolls: 4@1 2@3 ; Total Hits: 24@1: (1, 4, 3, 1)2@3: (4, 6)2 inf + 1 rtl
Rolls: 3@2 ; Total Hits: 13@2: (2, 3, 6) -
rd 2
Rolls: 1@1 2@3 ; Total Hits: 11@1: (4)2@3: (3, 5)
Rolls: 1@2 ; Total Hits: 01@2: (5) -
arch taken 1 inf lost
eukr
4 inf + 1 bom
Rolls: 4@1 1@4 ; Total Hits: 14@1: (3, 4, 5, 2)1@4: (2)2 inf+ 1 rtl
Rolls: 3@2 ; Total Hits: 03@2: (3, 3, 4) -
rd 2
Rolls: 3@1 1@4 ; Total Hits: 13@1: (3, 6, 6)1@4: (2)
Rolls: 2@2 ; Total Hits: 12@2: (2, 3) -
i only rolled 3 inf last rd. should’ve been 4. so if it hits your defense wont count
1 inf rd 2
Rolls: 1@1 ; Total Hits: 01@1: (4)
Rolls: 3@1 1@4 ; Total Hits: 03@1: (4, 4, 3)1@4: (6)
Rolls: 1@2 ; Total Hits: 01@2: (5) -
rd 4
Rolls: 3@1 1@4 ; Total Hits: 13@1: (4, 6, 6)1@4: (1)
Rolls: 1@2 ; Total Hits: 11@2: (2) -
e ukr taken 2 inf lost
fin
2 inf + 6 fig
Rolls: 2@1 6@3 ; Total Hits: 42@1: (3, 1)6@3: (4, 5, 1, 3, 5, 3)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (3) -
fin taken 0 loss
NCM
6 fig(fin) + 2 fig (arch) + 1 bom> germ
8 inf + 2 aa kar> bst
2 inf + 4 arm e pol> pol
4 inf czech> pol
2 inf bulg> pol
4 arm ukr> pol
12 arm kar> pol
14 inf + 6 arm germ> pol
10 arm fra> pol
10 inf fra> germ
4 inf ita> fraMOBILIZE
2 inf + 8 arm germ
1 inf fraCOLLECT 49
map
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i wasen’t expecting the “bail of moscow”. i’ve tried that many times, but i think only once in AA50, and i lost. I had some sucess with it in revised. 1 game i bailed out, USA took germ and we played 15 rds without germ or russ. Great game it went like 35 rds, and i won with a huge naval battle in the med. Thats when tranys were used as cannonfodder, i had 20 tranys in that battle.
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i wasen’t expecting the “bail of moscow”. i’ve tried that many times, but i think only once in AA50, and i lost. I had some sucess with it in revised. 1 game i bailed out, USA took germ and we played 15 rds without germ or russ. Great game it went like 35 rds, and i won with a huge naval battle in the med. Thats when tranys were used as cannonfodder, i had 20 tranys in that battle.
I couldn’t see just sitting there and getting smoked. I’ll have to get to this one on Tuesday.
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UK 22 buy 8inf save 13
CM
2inf nor 4inf uk>>fin w 2bb 2ca support
4inf uk/6inf 2bmb>>arc w 2ca support
4ftr rus>>per
FIN
a
Rolls: 6@1 2@2 2@4; Total Hits: 46@1: (6, 2, 1, 6, 3, 4)2@2: (2, 2)2@4: (3, 5) d
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
Fin twol
ARC
a
Rolls: 10@1 2@3 2@4; Total Hits: 310@1: (5, 6, 5, 6, 5, 4, 5, 5, 6, 2)2@3: (3, 6)2@4: (2, 2) d
Rolls: 3@2; Total Hits: 13@2: (1, 6, 3) -
Arc twlo inf
PER
a
Rolls: 4@3; Total Hits: 24@3: (1, 2, 5, 4) d
Rolls: 1@2; Total Hits: 01@2: (3) -
Per clr
NCM
4ftr per/2bmb arc/bmb uk>>trj fleet z12>>z14
mobilize 8inf uk collect 32+5+13=50
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ITALY RD 22
9 buck, 1 inf + 1 arm save 1COMBAT
noneNCM
5 inf ita> fra
6 inf germ> czechMOBILIZE
1 inf + 1 arm itaCOLLECT 9 + 1 saved = 10
map
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US 22 buy 5inf cv 2ftr
CM
2inf wus/2inf wca>>iwo ( )
inf alg>>blk ( )
11 inf egy>>ind
IND
a
Rolls: 11@3; Total Hits: 611@3: (2, 3, 2, 4, 3, 4, 6, 2, 3, 4, 5) d
Rolls: 5@4; Total Hits: 25@4: (6, 5, 3, 6, 1) -
Ind twlo 2arm
NCM
fleet z56>>z59 ss z45>>z52 others>>z57 bmb wca/wus>>mid
4trn z12>>z19 remainder of z12 fleet>>z14 2ftr egy>>z14 trn z41>>z40 4inf alg>>lib 2inf rho>>eaf
forces egy>>trj 3inf trj>>per
mobilize 5inf wus cv 2ftr z56 collect 43+10+1=54
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damn i totally missed that. it’s wierd i moved this game off my actual board to just battlemap, and i have to say i just don’t read battlemap as well. i find myself making lots of mistakes when i use only battlemap. oh well. still great game.
i’ll post japan later tonite





