Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11 L 42 mojo (axis) v maxo (allies +6)
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belo taken 2 inf lost
ok back to sz 1
on my rd 1 attack because only my sub hit you could take your sub down and save the bb hit. i think thats what you would’ve done. so on rd 2 ill loose the fig. you loose dd + 1 hit to bb.so its bom v bb
bomber
Rolls: 10@4 ; Total Hits: 410@4: (5, 4, 5, 6, 3, 5, 3, 1, 6, 5)bb
Rolls: 10@4 ; Total Hits: 710@4: (4, 2, 6, 6, 2, 3, 5, 1, 4, 1) -
of course
sz 1 held with 1 bb + 1 tran
NCM
1 fig 15> italy
1 fig 12> fra
2 inf + 2 arm germ> fra
1 fig belo> sz 5
3 inf nor> fin
1 inf pol> e pol
2 inf czech> pol
2 inf germ> polMOBILIZE
1 ic fra
1 ac + 1 dd sz 5COLLECT 53
map
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ok did i totally screw up sz 1 ? was i supposed to roll all 3 subs in rd 1 ? if so i would have 1 more sub to roll for. all these differnt rules over the years have confused me.
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ok did i totally screw up sz 1 ? was i supposed to roll all 3 subs in rd 1 ? if so i would have 1 more sub to roll for. all these differnt rules over the years have confused me.
No, you did it right, the oktober fires first. Had there been no defending dd in z1 the subs would have fired simultaneously before the other units.
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Cool thanks. I thought I had the fleet, but when I looked at the rolls again and saw my sub hit rd1. I realized you could pull your sub down instead of hit to bb.
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UK 1 buy cv dd 3inf save 0
CM
2inf uk>>alg ( ) via trn sz1>>sz12
3inf arm ftr egy/bmb uk>>lib
LIB
a
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (6, 4, 3)2@3: (1, 6)1@4: (4) d
Rolls: 3@2 1@3; Total Hits: 13@2: (4, 1, 4)1@3: (5) -
LIB 2
a
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 3)2@3: (3, 5)1@4: (1) d
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1) -
Lib tw arm
NCM
inf per/ftr bmb lib>>trj inf art saf>>feq via trn ftr aus>>ind
inf eca>>wca inf arm eca>>uk via sz8 bb sz1/ca sz2/2ftr uk>>sz8
mobilize 3inf uk cv dd sz8 collect 33+5=38
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ITALY RD 1
10 buck, 1 dd save 2COMBAT
1 inf + 1 rtl ita> lyb
1 cr + 1 bb > lyb
1 fig ita> lybDICEY
lybia
1 inf + 1 rtl + 1 fig + 1 cr + 1 bb
Rolls: 2@2 1@3 1@3 1@4 ; Total Hits: 32@2: (1, 4)1@3: (2)1@3: (3)1@4: (5)1 arm
Rolls: 1@3 ; Total Hits: 01@3: (5) -
lyb taken 0 loss
NCM
1 fig> ita
2 inf balk> bulg
2 arm ita> balkMOBILIZE
1 dd sz 14COLLECT 10 + 2 saved = 12
map
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Got stuck at work and I’ll be out a few days for the holiday. A Happy Thanksgiving to you and yours. I’ll try to post when I get back this weekend
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US 1 buy cv ca dd trn save 2
CM
bmb uk sbr kar
damage
Rolling 1d6:
(6) -
maxed at 4
NCM
bmb kar>>uk ss sz57>>sz46 bmb wus>>haw bmb eus>>eca ftr eus/ftr wus >>sz57 2inf cus>>wus dd sz20>>sz57 2inf art arm eus>>uk via 2trn>>sz8
mobilize cv trn sz57 ca dd sz10 collect 38+5=43
china fun
cm none NCM inf chi>>sik mobilize 2inf sik
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hope you had a great turkey day. now lets kick some but.
JAPAN RD 2
45 buck, 4 inf, 2 dd, 1 1tran, 1 figCOMBAT
3 inf sui> nin
1 fig kia> nin1 inf yun> hup
2 inf + 1 arm fuk> hup
1 fig fic> hup
1 inf sui> hup1 inf jap + 1 inf iwo > manch, 1 tran 62>59>62
1 bb 61> 62> manch
1 bom carol> manch
1 fig 62> manchDICEY
manch
2 inf + 1 fig + 1 bom + 1 bb
Rolls: 2@1 1@3 1@4 1@4 ; Total Hits: 22@1: (3, 3)1@3: (1)1@4: (6)1@4: (4)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (5)nin
3 inf + 1 fig
Rolls: 3@1 1@3 ; Total Hits: 13@1: (2, 3, 4)1@3: (2)1 inf
Rolls: 1@2 ; Total Hits: 11@2: (1)hup
4 inf + 1 arm + 1 fig
Rolls: 4@1 2@3 ; Total Hits: 04@1: (3, 3, 5, 3)2@3: (6, 6)1 inf
Rolls: 1@2 ; Total Hits: 11@2: (2) -
manch taken 0 loss
nin taken 1 inf losthup rd 2
3 inf + 1 arm + 1 fig
Rolls: 3@1 2@3 ; Total Hits: 23@1: (1, 5, 2)2@3: (4, 2)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (3) -
hup taken 1 inf lost
NCM
1 fig hup + 1 fig nin + 1 bom manch> fuk
1 fig manch>62
2 inf phil> fic, 1 tran 61> 50>36
fleet 35> 36
2 dd 62>36
1 inf + 1 rtl jap>fic, 1 tran 62>36MOBILIZE
4 inf jap
2 dd + 1 tran + 1 fig 62COLLECT 46
map
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Russia 2 buy 7inf 2arm save 2
CM
ftr cau>>z16 autokill
4inf cau/art euk/bmb rus>>ukr
2inf art 2arm euk/4inf art rus>>bel
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UKR
a :3@1 2@2 1@4: d
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 2)1@3: (6)





