Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11 L 42 mojo (axis) v maxo (allies +6)
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ITALY RD 49
9 buck, 3 infCOMBAT
2 inf fra> nwe
4 fig ita>nwe2 inf germ> pol
3 bom ita> polDICEY
nwe
2 inf + 4 fig
Rolls: 2@1 4@3 ; Total Hits: 22@1: (3, 5)4@3: (1, 6, 4, 1)2 inf
Rolls: 2@2 ; Total Hits: 12@2: (2, 3)pol
2 inf + 3 bom
Rolls: 2@1 3@4 ; Total Hits: 22@1: (2, 2)3@4: (1, 6, 1)2 inf
Rolls: 2@2 ; Total Hits: 02@2: (6, 4) -
nwe taken 1 inf lost
pol taken 0 loss
NCM
4 fig + 3 bom>ita
3 inf fra> germ
10 inf ita> fraMOBILIZE
3 inf itaCOLLECT 9
map
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US 49 buy 11inf 2arm 2trn save 1
CM
11inf 8arm oki/bmb phi>>fic w/4 bb support
FIC aa
Rolls: 1@1; Total Hits: 01@1: (5) -
FIC
a
Rolls: 11@1 8@3 5@4; Total Hits: 1011@1: (5, 4, 3, 1, 4, 6, 1, 5, 3, 2, 1)8@3: (4, 3, 4, 3, 6, 5, 6, 6)5@4: (1, 1, 3, 2, 2) d
Rolls: 16@2 2@3; Total Hits: 616@2: (3, 6, 4, 3, 3, 4, 2, 1, 1, 5, 1, 5, 5, 2, 4, 1)2@3: (4, 4) -
FIC 2
a
Rolls: 5@1 8@3 1@4; Total Hits: 65@1: (5, 2, 3, 4, 3)8@3: (3, 4, 5, 4, 2, 3, 3, 1)1@4: (1) d
Rolls: 6@2 2@3; Total Hits: 26@2: (4, 5, 2, 4, 1, 4)2@3: (4, 4) -
FIC 3
a
Rolls: 3@1 8@3 1@4; Total Hits: 63@1: (5, 1, 4)8@3: (2, 3, 2, 4, 3, 5, 6, 5)1@4: (2) d
Rolls: 2@3; Total Hits: 02@3: (4, 5) -
Fic tw 3inf 8arm
NCM
bmb phi>>sum 2arm alg/7inf 3arm 2bmb lib/2bmb sum/25inf 6ftr 2arm 3bmb trj/ftr z12>>egy
2inf alg>>lib 6inf 2arm eus>>alg ftr eus>>z12 fleet z60/38/51/2ftr z56>>z36
mobilize 5inf wus 6inf 2arm eus 2trn z10 collect 58+1=59
Still no end in sight. Finishing this game might end up on my Bucket List.
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JAPAN RD 50 50 ROUNDS HOLY CRAP
62 buck, 8 arm + 1 fig + 1 bomCOMBAT
10 arm hup> fic
6 fig manch> fic
6 fig ind> fic1 bom ind> sz 37, 1 tran sunk
4 arm + 10 fig ind> burm
30 inf + 3 rtl + 13 arm per> trj
DICEY
fic aa gun
12 fig
Rolls: 12@1 ; Total Hits: 412@1: (1, 1, 4, 5, 3, 4, 6, 1, 1, 4, 3, 5) -
nice
4 fig crashedfic
10 arm + 8 fig
Rolls: 10@3 8@3 ; Total Hits: 1010@3: (1, 1, 5, 3, 4, 3, 1, 1, 3, 5)8@3: (3, 5, 5, 6, 4, 3, 1, 4)3 inf + 8 arm
Rolls: 3@2 8@3 ; Total Hits: 63@2: (6, 6, 1)8@3: (5, 6, 3, 4, 1, 2, 1, 1) -
rd 2
Rolls: 4@3 8@3 ; Total Hits: 44@3: (6, 1, 4, 2)8@3: (6, 6, 6, 4, 3, 5, 6, 3)
Rolls: 1@3 ; Total Hits: 01@3: (5) -
fic taken 6 arm + 4 fig lost
burm
4 arm + 10 fig
Rolls: 14@3 ; Total Hits: 914@3: (6, 2, 2, 3, 1, 2, 4, 1, 3, 3, 6, 1, 4, 6)
Rolls: 1@2 ; Total Hits: 01@2: (4)trj
30 inf + 3 rtl + 13 arm
Rolls: 33@1 13@3 ; Total Hits: 1533@1: (1, 2, 6, 5, 3, 3, 2, 2, 5, 2, 3, 3, 4, 1, 4, 5, 1, 6, 1, 4, 1, 2, 1, 1, 5, 4, 1, 6, 2, 6, 3, 3, 2)13@3: (3, 1, 4, 6, 3, 6, 4, 4, 3, 1, 1, 3, 4)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (6) -
bur taken 0 loss
trj taken 0 lossNCM
2 fig fic> fuk
6 fig (fic) + 10 fig(bur)> ind
1 bom> ind
1 aa per>trj
4 arm cauc>trj
4 arm ind>trj
2 inf cauc>per
10 arm manch> fukMOBILIZE
4 arm cauc
1 arm + 1 fig + 1 bom ind
3 arm manchCOLLECT 63
map
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GERMANY RD 50
52 buck, 8 arm + 4 infCOMBAT
2 inf + 4 fig kar> finDICEY
fin
Rolls: 2@1 4@3 ; Total Hits: 22@1: (4, 2)4@3: (3, 5, 3, 4)
Rolls: 1@2 ; Total Hits: 11@2: (2) -
fin taken 1 inf lost
NCM
4 fig> kar
1 inf belo> bst
35 arm per. trj
12 arm cauc> trj
12 arm + 10 fig + 8 bom ind> trj
10 arm e po>cauc
1 arm belo> cauc
8 arm germ> e pol
5 arm hup> fic
15 arm chert> manch
15 arm manch> fukMOBILIZE
8 arm germ
2 inf nor
2 inf karCOLLECT 52
map
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UK 50 buy 8inf 4ftr save 0
CM
2inf uk/2ftr z5>>nwe w/bb ca support
2inf uk/2ftr z5>>fin w/ bb ca support
3inf bmb uk/3ftr z5>>pol w/ bb 2ca support
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POL
a
Rolls: 3@1 5@3 2@4; Total Hits: 73@1: (4, 1, 3)5@3: (2, 5, 3, 3, 2)2@4: (3, 4) d
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
Pol twol
FIN
a
Rolls: 2@1 3@3 1@4; Total Hits: 02@1: (3, 3)3@3: (4, 5, 6)1@4: (6) d
Rolls: 1@2; Total Hits: 11@2: (1) -
FIN
a
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (5, 1) d
Rolls: 1@2; Total Hits: 01@2: (3) -
Fin tw inf
NWE
a
Rolls: 2@1 3@3 1@4; Total Hits: 52@1: (1, 1)3@3: (1, 4, 1)1@4: (1) d
Rolls: 1@2; Total Hits: 01@2: (5) -
Nwe twol
NCM
attacking ftrs>>z5 bmb>>uk 5ftr sum>>egy fleet z38>>z48 2inf>>bor
mobilize 4ftr sum 7inf uk collect 53





