Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs11 L 42 mojo (axis) v maxo (allies +6)
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Fin twol
NCM
Baltic attackers back to staring points
2bmb egy>>uk 4ftr sum>>egy 2inf bor>>sum fleet z48>>z38
mobilize 2ftr z38 inf sum 8inf uk collect 53+6=59
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ITALY RD 51
9 buck, 3 infCOMBAT
2 inf fra> nwe
4 fig ita> nwe2 inf germ> pol
3 bom ita> polDICEY
nwe
2 inf + 4 fig
Rolls: 2@1 4@3 ; Total Hits: 22@1: (4, 6)4@3: (1, 6, 6, 2)2 inf
Rolls: 2@2 ; Total Hits: 12@2: (1, 6)pol
2 inf + 3 bom
Rolls: 2@1 3@4 ; Total Hits: 12@1: (3, 4)3@4: (5, 5, 4)2 inf
Rolls: 2@2 ; Total Hits: 02@2: (6, 3) -
nwe taken 1 inf lost
pol rd 2
Rolls: 2@1 3@4 ; Total Hits: 32@1: (2, 3)3@4: (4, 3, 1)
Rolls: 1@2 ; Total Hits: 01@2: (6) -
pol taken 0 loss
NCM
planes> ita
2 inf fra> germ
2 inf ita> fraMOBILIZE
3 inf itaCOLLECT 9
map
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US 51 buy 5inf 5arm trn ftr save 0
NCM
6inf lib/2arm alg>>egy 6inf 2arm eus>>alg 4trn z12>>z10 aa lib/4bmb egy>>alg 2ftr z62/4dd z48>>z38 cv z56>>z45 2bmb egy>>alg
2bmb egy>>sum bmb sum>>phi 5inf wca/6arm wus>>ala 2inf haw>>mid 8trn bb 3dd z62>>z64 bmb phi>>ala
mobilize trn z10 5inf 5arm eus ftr wus collect 56
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ok i crunched numbers and i guess i thought they would be closer than they are.
allies total units= 306 + 10 bb hits + 25 tranys
axis total units = 1081allies attack number= 608
axis defend = 1305axis attack= 1081
allies defend = 757wow i was hoping for a huge battle, but these numbers are not close. do you wanna surrender or do we keep rolling?
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I’m not into a single battle with all pieces. Even if you force a breakthrough in the middle east you will never have enough VCs to win without a navy. I think this one is stalemated.
The TUV chart maxes out at 999 and that’s probaly why you thought it was closer.
I’m certainly up for another game if you had enough of this one. If you want to go a few more rounds with this one that’s fine too.
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Btw we just hit the 1000 post mark.
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yea i think a stalemate is the best choice. it sucks to not get a win when i took a capitol and have such a unit number lead. I hate the VC by the way. i never even consider them. I’m all about getting capitols. without a fleet i’ll never get another VC, and i tried to build a fleet and just could not get it working. that was an incredible game. unfortunatly i’ll never get a fleet, and you’ll never make head way on land. so it’s a stalemate.
as for another game im gonna wait for the tourney. I’ve gotta get back to 1 game at a time. i had 3 going and it was just too much. thanks for the marathon. we definitly have to play again.
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yea i think a stalemate is the best choice. it sucks to not get a win when i took a capitol and have such a unit number lead. I hate the VC by the way. i never even consider them. I’m all about getting capitols. without a fleet i’ll never get another VC, and i tried to build a fleet and just could not get it working. that was an incredible game. unfortunatly i’ll never get a fleet, and you’ll never make head way on land. so it’s a stalemate.
as for another game im gonna wait for the tourney. I’ve gotta get back to 1 game at a time. i had 3 going and it was just too much. thanks for the marathon. we definitly have to play again.
It was a lot of fun and a pleasure playing you mojo. Regards.





