Balance Idea: Remove the Gibraltar Naval Base


  • Balance does not necessarily mean helping Italy. Removing Queensland NB prevents all the DEI from being reached.

    The alpha setup weakens both sides equally, removing the same number of planes from both sides and also removing 2 allied transports and 1 Japanese transport. It reduces the number of Indian planes by 2, which would help Italy.

    Germany does not lose the game by doing Sealion. Its multiple transports allow lots of units to be shipped into Russia(for example, into Novgorod or Nenetsia).

    If the game is unbalanced, just weaken the US by finding a way to reduce its income or something. Don’t weaken the UK in the only theater it has a chance in.


  • I’m up for a game to test these ideas. Since you think alpha weakens the axis, I’ll play axis and we can use the alpha setup.


  • Move the UK carrier and DD to another location so that it cant attack, or just use my original idea:

    Italy is neutral until her turn, sop she cant be attacked. ON her turn SHE begins her war, not England.


  • agree that alpha setup has no place in g40.  use the oob setup for global and tweak from there.


  • @calvinhobbesliker:

    I’m up for a game to test these ideas. Since you think alpha weakens the axis, I’ll play axis and we can use the alpha setup.

    believe me, calvin is right
    the alpha setup removes too many wings from japan
    and they really need to wait to round 3 for a decent attack, while with regular setup it can be any time
    and germany can only expand into russia, italy a very tiny bit into africa: it’s japan who ‘saves’ the day for axis


  • @kobu

    It doenst matter that you cant bomb it on I1, you only have to bomb it BEFORE the US is using it. and every turn thereafter.

    UK cant repair it on the US turn so any US boats there are trapped because they cant get back to the US, or to Italy, or to west germany or norway.

    The Gibraltar naval base isnt going anywhere, it is an icon of the United Kingdom simply because it is a naval base.

    If you want it gone, bomb it.


  • @calvinhobbesliker:

    Balance does not necessarily mean helping Italy. Removing Queensland NB prevents all the DEI from being reached.

    Weakening the Allies in the Pacific, and the already least effective Ally next to France at that, isn’t going to balance the game at all. It just makes ANZAC a bit less fun to play.

    @calvinhobbesliker:

    The alpha setup weakens both sides equally, removing the same number of planes from both sides and also removing 2 allied transports and 1 Japanese transport. It reduces the number of Indian planes by 2, which would help Italy.

    Not even close.

    @calvinhobbesliker:

    Germany does not lose the game by doing Sealion. Its multiple transports allow lots of units to be shipped into Russia(for example, into Novgorod or Nenetsia).

    Fat lot of good that’s going to do. See the numerous play reports. If you’ve got something that works, make a thread on it and tell us your strategy.

    If the game is unbalanced, just weaken the US by finding a way to reduce its income or something. Don’t weaken the UK in the only theater it has a chance in.

    A fairer fight between Italian and UK forces is much preferable to this notion of giving something to the UK.

    I’m up for a game to test these ideas. Since you think alpha weakens the axis, I’ll play axis and we can use the alpha setup.

    What exactly did you want to test? That the Allies simply crush the Axis as the game is today? I think you could get this from basically playing anyone or reading the battle reports. I myself haven’t played online in nearly a decade and don’t really have the time or inclination to do so anymore.


  • It also prevents the US from using it. Taranto is the only time the UK uses the NB.

    Ask jim010 about what to do after Sealion.

    Please tell me why “not even close” applies to my statement that the alpha setup weakens both sides equally?


  • @Imperious:

    Move the UK carrier and DD to another location so that it cant attack, or just use my original idea:

    Italy is neutral until her turn, sop she cant be attacked. ON her turn SHE begins her war, not England.

    Moving the carrier would work. My idea was to help with both issues of the immediate sinking of the Italian fleet and the immense movement bonus later for the US.

    A neutral Italy isn’t a bad idea, however Italy had already declared war at this point. I suppose you could flub it.


  • How about this: move both the UK Northern fleets and Gibraltar fleets. That allows the bulk of both Italy’s and UK’s fleets to survive. Also, remove the EUS and New Brunswick naval base, so it can’t reach Gib in 1 move


  • @oztea:

    @kobu

    It doenst matter that you cant bomb it on I1, you only have to bomb it BEFORE the US is using it. and every turn thereafter.

    UK cant repair it on the US turn so any US boats there are trapped because they cant get back to the US, or to Italy, or to west germany or norway.

    The Gibraltar naval base isnt going anywhere, it is an icon of the United Kingdom simply because it is a naval base.

    If you want it gone, bomb it.

    Germany turn 1 is when you’d want to bomb it to protect the Italian fleet. But that option is not there.

    You have less than a 50% of damaging it to the point of uselessness with a single bomber in a single turn. That chance goes down to practically nothing once the US lands forces there. So how does the US fleet get trapped? Unless you are assuming the UK is gone so they aren’t able to repair it, I don’t really understand what your strategy is trying to accomplish.


  • @calvinhobbesliker:

    It also prevents the US from using it. Taranto is the only time the UK uses the NB.

    Ask jim010 about what to do after Sealion.

    Please tell me why “not even close” applies to my statement that the alpha setup weakens both sides equally?

    It’s meant to balance the Pacific game and it does so by severely scaling back on Japan forces so they can’t just win by declaring war on turn 1. I don’t know why you’d think that would balance the global game when the Axis are already so far behind.


  • @Kobu:

    @calvinhobbesliker:

    It also prevents the US from using it. Taranto is the only time the UK uses the NB.

    Ask jim010 about what to do after Sealion.

    Please tell me why “not even close” applies to my statement that the alpha setup weakens both sides equally?

    It’s meant to balance the Pacific game and it does so by severely scaling back on Japan forces so they can’t just win by declaring war on turn 1. I don’t know why you’d think that would balance the global game when the Axis are already so far behind.

    I didn’t say it balances G40. I said it removes the same things from both sides.


  • The Italian fleet should be in range of the UK on UK 1.
    This is a fact of the game and history.
    Italy should face an uphill battle, that is its lot in life.
    If it is unharrased, then it becomes a juggernaut

    Personally, I dont even do the Taranto raid, Its pointless. Killing those ships at the expense of your own does very little.
    There is an even more devious tactic the UK can use on Italy on UK1


  • @oztea:

    The Italian fleet should be in range of the UK on UK 1.
    This is a fact of the game and history.
    Italy should face an uphill battle, that is its lot in life.
    If it is unharrased, then it becomes a juggernaut

    Personally, I dont even do the Taranto raid, Its pointless. Killing those ships at the expense of your own does very little.
    There is an even more devious tactic the UK can use on Italy on UK1

    What is that devious tactic?


  • @calvinhobbesliker:

    I didn’t say it balances G40. I said it removes the same things from both sides.

    Then I don’t know what point you were trying to make in a topic about trying to make the game more balanced.


  • @Kobu:

    @calvinhobbesliker:

    I didn’t say it balances G40. I said it removes the same things from both sides.

    Then I don’t know what point you were trying to make in a topic about trying to make the game more balanced.

    No, the topic was specifically  making Italy stronger. Alpha makes Italy stronger by removing 2 potential UK planes from going to Africa.


  • How about just moving Naval Bases from the game entirely?

    Or just removing the ability to send units 3 spaces away.

    Or making the Atlantic bigger again…

    I was really happy about this 1940 game when I heard it was going to take the US 2 turns to reach Europe from the East coast.  WRONG…


  • @SgtBlitz:

    How about just moving Naval Bases from the game entirely?

    It makes the game slow.


  • Gibralter NB must stay. ILs idea is good. Calvins right, dont weaken UK.
    How about strengthen ITALY? any suggestions?

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