The most effective russian players I’ve encountered are the ones that are able to build up a force that is able to threaten a counter on a german stack. If a good german player wants to go for Moscow they are able to get it, however I’ve seen plenty games where the UK/USA are putting enough pressure on the German player for him to stop just in front of Moscow. If the Russian player only has bought inf at this point there is not much of a threat for the German player to keep russia contained and slowly kill it economically. However if there is a stack of paired inf/art the pushback power is a lot bigger and thus Germany can be challenged and Russia may be able to break the German wall.
A couple questions about IC'S and neutral placements
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looking for clarafication… 1) can u build IC’S on neutral territories.(such as spain) 2) can aircraft be placed as new units in those nuetral territories with the IC’S.(thought planes can never land in nuetrals and can only fly over to attack…wrong or right?) 3) anzac turn -1 when taking a dutch territory(new guinea) with no point value is it still considered a combat movemnt(amp/assult) which lets you use the inf and transport from zone 62(when naval base is used in south wales)
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You can if you control the territory at the beginning of your turn and it meets all of the requirements for building one there.
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Yes. Air units can’t land in neutral territories, but once you take control of them they are no longer neutral.
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It’s a noncombat movement, but the naval base can be used in noncombat movement.
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