Hey NavySeal,
I have done the same thing. I am kind of a piece junkie so when new editions come out, I often buy several copies for all the pieces. Of course, then I end up with too many of certain things. Even with the unit sculpts. I will want a lot of infantry, tanks, artillery, planes, etc. but not so much with capital ships, even for US and Japan.
So, I count out what I want to keep for my own games and put the rest on eBay. Sometimes I might lump all the extras in a big lot or make up a bunch of little sets. There are guys out there that are even worse piece junkies than I am and my game pieces pretty much always sell.
As for the extra game boards, instruction books, cardboard accessories and dice, you can put them on eBay as well. Some guys out there have a lot of playing pieces but perhaps missed out on whatever game you are offering, or just don’t want to go out and buy a new one. I found the best way to ship these, especially with the game board, is to use a USPS Large Game Board Flat Rate Box. You can put all the game accessories in one of these along with some packing material to fill in the extra space and the USPS will ship it anywhere as long as it doesn’t weigh over 70 pounds. For shipping within the US, I think it costs $16.95. You should check usps.com to be sure. I don’t know about international shipping because I only ship within the US.
The MOST important part is to price these items to sell. Start low and take the shipping cost into account. If you start out with too high a price, you won’t get any bids and will be stuck with them. Even if your starting price isn’t too high, remember they will have to also pay shipping. So start low. You are probably not going to get what you paid. The object here is to at least make a little money back on your investment and provide some gaming materials to someone that can use them. Even if you just get the lowest bid, at least you get that amount for yourself and you get rid of the excess pieces.
Another option is to offer free shipping which can draw more looks at your items, but then you have to either start your bidding price to include the shipping costs or take a loss with the shipping charges.
Good luck.
Need help forming strategy: Operation Penta-"gone". When US builds KIF?
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I have a few problems with all of this as follows…
1. As pointed out the Uk has no reason to declare on Japan…the USA player would kill the brit player if they did that. This would be a case of the allied players not talking to each other. In which case they are going to lose anyway.
2. The USA player can’t be so stupid as to disreguard threats near them, you can’t suprise them really. Again if the USA player is that stupid you don’t need weird tactics to beat them, you can beat them straight up through tactics.
1: You no longer need UK to declare war on Japan. See reply number 32 for explanation. Japan is free to fly over UK territories while neutral. This does not cause a declaration of war, per Krieghund.
2: You no longer need to surprise the US. In fact, it appears that keeping US neutral 3 turns prohibits them from being able to stop this air force move.
Finally, the only player able to stop/impact this, is USSR. They need to shove 12 units to Siberia turn 1, to threaten a take back of Soviet far East. Japan should lose 2 air units and 2 ground units destroying this force on J2. This is not likely, as Japan hasn’t started the game yet, so they would have to “guess” that Japan is going this route and expose a large portion of their starting Eastern forces to a Japanese invasion.
This post is regarding moving the starting Japanese air force to German occupied Alberta. It is not an argument for just America first. It is a discussion for how to always be able to get the air force to the Atlantic. America first may have a lot of problems yet to be resolved. This is one less problem.





