Back to the OP. One other point I’m coming to see is devastating is to land 4 ground units on Kwangsi J1. These units really make a big difference in being able to hold on to Yunnan. While you can’t get the TTs back to Japan J2 unless you combine a Naval base on Hainan or Kwangsi, the main game in Asia isn’t to get Japanese land units on Asia but to deny the Burma Rd. If you can do that, your one step on the way to Axis victory in the Pacific. One of the land units can come from Okinawa, two from Japan so you are only relocating one unit within Asia, the artillery from Manchuria, but in a very advantageous way.
Rockets - fire and move?
-
Quick question!
With the rocket tech, can an AA gun fire during the combat phase and then move up during non-combat?
Also, can multiple AA guns fire rockets at the same industrial complex?
I believe the answer to both of these is YES, but would like to double check.
-
Answer to the first one is no i think (they performed combat, so they can’t move in non-combat anymore)
And the 2nd question i believe is also no, but i’m not sure about that one
-
Land and sea units that made a combat movement or participated in combat may not move during noncombat movement. Only one rocket attack per turn may be made against an individual industrial complex.





