Haven’t played 42 hardly at all. His other mods, 41 and 39, especially 41, seem very balanced. I think if you haven’t played it much, I’d just roll with no bid for starters.
New Himalayas for Global
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Same distance.
But you can’t land in FEA and have Cairo 2 spaces away.
Quick set-up changes:
Eastern Europe:
G inf from Poland & tank from Romania to East Prussia
Romania has 3 and Bessarabia 2 defenders
R Vyborg inf to Leningrad and Karelia
R Bessarabia inf to Ukraine (south)
R 2 inf from Baltic States to EP, 1 to Belorussia
Minor IC and VC in Kiev (north Ukraine), no VC in PolandAfrica: Each tt with an IPC value should have a defender; maybe add an art to IEA for balance
For Asia just place the bulk of UK India forces in Delhi, distribute 1 inf to defend each of EI, Bengal, UB
Eastern Europe Revision:
Tried putting Macedonia in as a semi-impassable zone for Tito; not sure about this. Hitler-Stalin line added, includes Baltic sea and Finland. Forgot that Baltic States were neutral in June '40. Made them Pro-Allied, but only in the sense that Iraq was Pro-Allied… -
Same distance.
But you can’t land in FEA and have Cairo 2 spaces away.
Quick set-up changes:
Eastern Europe:
G inf from Poland & tank from Romania to East Prussia
Romania has 3 and Bessarabia 2 defenders
R Vyborg inf to Leningrad and Karelia
R Bessarabia inf to Ukraine (south)
Minor IC and VC in Kiev (north Ukraine), no VC in PolandAfrica: Each tt with an IPC value should have a defender; maybe add an art to IEA for balance
For Asia just place the bulk of UK India forces in Delhi, distribute 1 inf to defend each of EI, Bengal, UB
Eastern Europe Revision:
Tried putting Macedonia in as a semi-impassable zone for Tito; not sure about this. Hitler-Stalin line added, includes Baltic sea and Finland. Forgot that Baltic States were neutral in June '40.Huh? You have 5 spaces from SAf-Egypt. OOB has 4
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Ah, I was tracing the route through Kenya/Tanganyika which is now 1 tt. But this should be a long, long land journey.
Anyway, latest idea regarding Winter rules in the Arctic:
The * indicates the White Sea freezing over in winter (i.e. every 4th turn), forcing Allied convoys to use the Murmansk route. Either way, dropping units straight into Leningrad just seems wrong (as does building a Soviet fleet in the White Sea.)
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Ah, I was tracing the route through Kenya/Tanganyika which is now 1 tt. But this should be a long, long land journey.
Anyway, latest idea regarding Winter rules in the Arctic:
The * indicates the White Sea freezing over in winter (i.e. every 4th turn), forcing Allied convoys to use the Murmansk route. Either way, dropping units straight into Leningrad just seems wrong (as does building a Soviet fleet in the White Sea.)
Even if you use that route, it’s still 5 spaces
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Flashman,
Really like your revisions of Global map. Just trying to figure out best way to modify existing game board to implement your changes. :? -
Just get out your paintbrush and acrylics…
If I can find some actual size scans of the board I might produce some more polished examples.
Including, for IL, authentic roundels for EVERY nation in the game.
Latest: considering a semi-impassable Lapland area in northern Finland.
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Central Europe
This gives G & I a couple of extra dollars each.
South Germany now borders France; I suspect this may have been the case originally but produced a problem?
Italian borders corrected.
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Unless you stopped a Sealion strat, they don’t need more money
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Latest Stuff
Considering a Persian Corridor to Stalingrad
Athens a VC
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wow your giving the allies a huge advatage in the mid east by giving them iraq , makeing north iran worth 2 and having 2 guys in it and making east iran have1 guys in it
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All 3 Iranian tts are pro-Axis.