I’ve played three games as Germany. In two of them, I took Britain on turn three, but in one I was able to pull off a turn 2 Sealion. That was also the only of the three games that I won. The reason it worked is that Britain decided to write off the home island and flew the three fighters out of there, giving me a favorable battle with 4 land units and all my air.
I don’t think writing off Britain was a bad idea, I just think he should have gone about it differently. I think Britain should do Taranto, build 9 inf and keep the fighters, forcing me to build 9 transports turn 2. Then, on their turn 2, they should fly out the fighters and pump all of their money into the South Africa and Canada factories. This way they turn the tables on Germany, making them the ones reacting to a false threat, in this case the threat of a failed Sealion. The extra transports are now as useless as the extra 10 British units would have been. Sure, Germany gets to keep more land units, but I feel its more valuable to hold back Italy’s ipc production than to kill German units. If the Indians also send some fleet, some troops and some air, I’ve found that Italy can’t get past Egypt in any reasonable amount of time, and if they can’t do that, the Axis as a whole is weak.