Well they would be counters for each nation in a cup that you draw randomly. say 1 inch wooden chits with a decal on it. Icons of say a tank or Battleship if the commander effects those. If you draw a chit and don’t own that piece, you just lost that advantage that turn. The next turn you draw another chit. The used chits stay out of the jar, so the design features will balance in total for both Axis and Allies…or not. Depends on the game played…
True Neutral rules
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In G '40 no Axis player wants to attack a true neutral because the give America the South American true neutrals and free IPCS.
Why not change the True neutral rule to that all true neutrals are independent of each other and a attack on one does not enrage any other. This is a continuation of IL’s block rules but splitting it into individual countries being a ‘block’
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Then, Japan will take Mongolia to outflank Russia, US will take South America to gain ipcs, and Germany may take Sweden, Spain, or Turkey
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Thats what would happen anyway if a power attacks a true neutral. Its just that the other side may occupy it for free.
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@The:
Thats what would happen anyway if a power attacks a true neutral. Its just that the other side may occupy it for free.
The unrealistic rule is to prevent attacks on true neutrals.
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Yes that rule was absolutely rubbish in the former world war AA games like AAR
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AAR didn’t have such a rule
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In AAR you couldn’t attack neutrals
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@The:
In AAR you couldn’t attack neutrals
Yes, and there’s a good reason for that. There’s no simple way to do the neutral situation without it being abused, so the OOB version tends towards making attacking true neutrals a rare option





