We have always just had it where the person chose what to lose, I guess we need to change that in my group. The reason was we just rolled dice and when ones came up the person who was hit just took what they wanted to lose.
Another transport loading question.
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Here’s the situation. The US lauches a successful attack on sz6 and invades Korea. The next turn Japan counter attacks sz6 and clears it of US boats, but Japan also loses all the attacking forces, so the transport survives. Japan then places 2 destryers in sz6. Can the transport load the troops from korea and move to Okinawa and launch an amphibious assualt there, or is the sz6 now considered hostile thus preventing the troops from being loaded?
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The sea zone is hostile. The transport must leave the sea zone in combat movement, unless other US units attack the destroyers. In any case, no units may be loaded there.





