After seeing this tactic in play I have a few questions for the doubters:
1. Even if Jim’s math is slightly out - which depending on the methods used I agree with you can vary.
I think it is crystal clear that the tactic provides for a better then 60% chance of capturing UK on turn 3, do you agree?
2. What would you do if you went with Jim’s tactic and it failed to capture UK on turn 3?
I know what I would do. load the transports again and hit turn 4, which given the Uk’s very limited resources has got to be a much higher probabilty, then the 78% on turn 3.
3. Your assuming a perfect defence with the UK, which I might add total screws the UK in the med and the atlantic even if they manage to hold (which requires luck) do you think any player that hadn’t seen it would stand a chance against it?
4. Do any of you think for a second that the game designers, really desgined a game “on purpose”, in which in MOST games played with the out of the box rules allows for the capture of UK on turn 3 and at worst turn 4?
It seems clear to me that Jim broke the game, good job with the math and great job with the overall tactic. It is clear we need to be discussing a fix, not if the tactcic works or not… It works, and what is more clear is that the math supports it working just about every game.