@Krieghund Thanks! (For completeness, I should have been more clear in that Germany controlled Persia at the beginning of its turn in this example. i.e. there was/is a legal landing zone for the fighter)
@burmaboi The rules consistently use the term “into” when referencing the ending space of a unit’s move and “through” when referencing spaces passed through along the way. So, an air unit must conduct combat if it moves “into” an enemy-occupied space, but not “through” one (other than being fired upon by AA guns). Also, on page 14, the rules mention AA guns in “flown over” territories, which indicates that enemy-occupied territories may be moved through, and the Official Rules Clarifications make the same reference on page 2 in point 6 regarding AA guns.
Yea - those Expansions brought tons of fun & challenge.
Since then, we have developed the Axis & Allies Global 1940 House Rules Expansion - inspired by and based on those Expansions.
You can find the Axis & Allies Global 1940 House Rules Expansion on this forum - and as you read your way through these Expansion rules you’ll recall all the good memories from the early 90’s - and much more.
Submarines can be attacked by air units in this game. Of course, they will only get one shot before the sub(s) can withdraw.
You may be thinking of the rule that says subs can’t hit air units, or you may have read something concerning later versions of A&A in which air units are unable to hit subs without a friendly destroyer present.
The underlined portion was a totally new thing for us when we started playing 1942.2 (after playing the classic version for so long). I can see the idea behind it though. Helps preserve the sub a bit better from what we’ve seen.