@Brain:
Also, bump.
Why do I see people posting “bump”? What does that mean?
It’s essentially an empty post that attempts to bring the thread back to the first page of the list
Thanks for your help a +1 to you
Ever make up your own special weapons (then use two dice to select, instead of one)?
LSTs: Transports can carry 4 INF or 2 ARM
C140s: Bombers can transport 2 INF or 1 ARM, but cannot attack on the same turn.
Codebreakers (aka spies): None of your territories or seazones can be attacked, unless the opponent has notified you at the end of his previous turn which ones will be attacked.
Marathon troops: INF can move 2 spaces instead of 1.
Movable factories: An Industrial Complex can be dismantled, and rebuilt in an adjacent territory. (Russia actually did this in WWII)
Ever make up your own special weapons (then use two dice to select, instead of one)?
LSTs: Transports can carry 4 INF or 2 ARM
C140s: Bombers can transport 2 INF or 1 ARM, but cannot attack on the same turn.
Codebreakers (aka spies): you can´t play with that rule
Marathon troops: INF can move 2 spaces instead of 1.
get rel
The idea of Codebreaker is really cool!! 8)
Just like what the US did in the battle of Midway!! 8)
Hmm… but this technology seems a bit too powerful… :cry:
you definatly need an assasination tek
for germany this would be hitler, boosting the ipc value of any german held territories by 1