Last night an american destroyer ended up in the Agean sea zone, the italy can build into. Did we understand correctly that it can both cost italy a dollar then blockade germany for a buck if germany owns yugoslavia and greece?
@marshmallowofwar thanks to both you and @AndrewAAGamer for clarifying. Thought I had a sneaky way to slow him down, but will have to give it some more thought!
Yes the sub can still cause disruption , but if a German sub is there then Russia doesn’t get the 5 pu bonus NO money because there is a warship in 125.
Correct, but then UK move a destroyer there, and then we have the ball going on……
Multinational Forces: Transports belonging to a friendly power can load and offload your land units. This is a three-step process:
1. You load your land units aboard the friendly transport on your turn.
2. The transport’s controller moves it (or not) on that player’s turn.
3. You offload your land units on your next turn.
Unloading in an enemy territory occurs in your scenario in US’ combat move phase, followed by the battle.
Unloading in a friendly territory occurs in US’ NCM phase.
if the brits have a ship in sz 119, (the one left of Scotland) by T2 you can plug the canal at 112 T3 and hold up sea lion til T4 giving the US time to counter
Each power starts the game with a number of IPCs equal to its starting income level. No IPCs are received for any National Objectives that may be satisfied at the start of the game.