@Latro:
- You still have only one strong army moving into the Soviet Union. Alone it can do nothing and will soon be defeated … where are the follow-up forces?
8-)
The 6 Mechanized a turn is the follow up forces, the reason for turn 1 attack is I believe its a race to get 8 cities before the U.S. can liberate one. 1 German sub in sz125 keeps Russia at 28 or less (if you are inside them) a turn, that equals 8 slow moving units or 7 fast moving pieces to your 6. The difference will be in the surviving German air force.
I thought about 2 subs for France…They can go to Norway and remove 3 IPCs or head to the Mediterranean and remove 4 IPCs from Italy. That could be dealt with or ignored based on the game at hand.
1 French fighter could prove to be a problem if moved to Africa or Syria. Again, I don’t think that will break you. But I would have to reflect on that further.
If France builds and AA, but has no air units in it, then 17 units will remain vs 18 or 28 units if the Germans don’t send in an air force. Odds are building an AA would kill 1 air unit if you did send it in. Thats at the cost of 2 Infantry firing twice or also 1 hit. Hmmm.
The UK land forces could take Belgium for an NO (8 IPC) swing, but I’m not sure if 8 IPCs towards a fleet or land foces would break you either. Would have to test this a few times.
Delaying until round 2 is not without its sacrifices, but my main question is would that speed up the fall of Russia by at least 1 turn or more? I guess I’m wondering if that would give the axis a chance to win or make it harder.
Thank you for the feedback, its helping me think of the pro’s and con’s of this idea.