As long as we are discussing changes…
1. I think there is something wrong with the fact that a maximum damage (6) minor IC can build one unit after 4 IPCS of repair while a maximum damage major IC (20) needs to spend 11 IPCS to do the same. A heavily bombed player may even wish they could replace their own majors with minors under the current rules if the game is not going well for them. It just seems to not mesh with the idea of the territory being more heavily industrailized. Or maybe it was intended to go with a “The bigger they are, the harder they fall” philosophy.
2. I haven’t tested this yet, but I’d like to try counting mech inf as the same as an inf for transport purposes. IE, a transport can carry any 2 units as long as at least one is an inf or mech. The reason for this is simply because in the european theatre the USA and Commonwealth (except for a few early war units in the mid-east) infantry were fully motorized. I’d like to be able to replicate that without being penalized by having half empty transports, but maybe every trans carrying a tank and a mech is just too much.