Ok I have copied the alpha rules do you recomend them for further game play. and thanks for your promped answer.
I do recommend them(alpha PLUS, which is more balanced than alpha). Larry ahs also posted a Med setup change. if you need it, I can paste it here. Try both out and see which one you like.
It’s not that hard to roll dice. For example, to roll 2 infantry, a tank, and a bomber, you’d type : aaa 2@1 1@3 1@4 : without the spaces
DiceRolls: 2@1 1@3 1@4; Total Hits: 32@1: (4, 1)1@3: (1)1@4: (1)
This also tells you how many hits you got
Perhaps if my computer and board were in the same room I’d be willing to do it, but since they aren’t I would have to write all the rounds down on paper and THEN type it out on the computer. I’ll probably just wait till my friends can get together to play it in person. Unless there is someone out there willing to play an email game without all the rounds of combat being shown?
The rules for scrambling specifically state that you may only scramble if combat is occurs in the sea zone surrounding the island with the air base. This combat may be either a straight naval battle if defending naval units exist in the sea zone or just an amphibious attack launched from the sea zone if there are no existing defending naval units.
Combined forces are best and you should never attack without them, but for a single unit , the BOMBER is my weapon of choice. Can strike deep into enemy territory,hit ratio is 2 out of 3, is only slightly more expensive than a fighter. BOMBER with heavy bomber tech and long range aircraft tech can strike Capitals way behind enemy lines and bring opponent to their knees. Only negitive, has no defensive value. Pure offensive weapon. These aircraft won the war in both theaters hands down. if you see your opponent starting to buy lots of bombers, your days might be numbered.