first thing to do is you should take gib and look like you are going to liberate Nth Af and egypt then turn your forces to spain and then get germans to recall units from Britain who should look to place units in ontario early in the game if sealion is imminent so when the Germans get forced to tak units back from UK to defend france the UK can liberate itself and Germany is stuck between a rock and a hard place. If germany deal with the Americans the Brits are back int he war. If they retake Uk the Americans are attacking france and getting four extra inf to deal with not to mention french buying power. The Germans will be stuck and need Italian help which will be shucking across from Africa if the US has a mnr in Spain they can spend 9 ipc for 3 inf or 1 hit every turn resulting in a killer force that the Euro Axis can’t deal with and with The Mnr in spain you can then send some troops from the initial landing spot to liberate Nth Af and egypt allowing you to then put the pressure on Turkey which most likely has been used to get the 8 inf because the Germans need all forces to be around France and going to turkey would be a waste of a move as then they have to get the 8 inf to follow them back. The Brits being recently liberated should build mnr in egypt and use it to start attacking from the east relieving the soviets and allowing them to help put pressure on the germans and with three majors attacking them they will probably turtle allowing Italy to fall and you will end up with 4 allies(Because France will be liberated attacking Germany) The attacks will go USSR-UK-US-France so the Germans can’t rebuild after one round of combat. If it gets to this the German will surrender and the allies win. If playing a newbie he should only hold out for a couple of turns before the pressure starts. Especially since you will put a major in Rom or Nrwy
Neutral armies
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What always bewilders me with neutrals in a game is that the size of their armies tends to stay the same. I mean, the whole world is ablaze around them, so you would expect them to mobilize their forces. A very simple way of doing this would have been to add one infantry unit to each neutral each turn. How do you track this? Use a die to tell you which turn it is, so if you attack Greece on turn 3 and they start with 4 infantry they would now have 7 infantry.
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To add a bit more realism still and to prevent weird cases in which a minor neutral might end up having a larger army than one of the major powers would be to add caps to each nation:
Example: Sweden could never have more than 10 infantry, Turkey 15, Greece 7 etc. (symbolizing that all their forces have been mobilized)
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That all sounds good to me. Logical at least.
However, in this respect (neutral armies), I believe the game could be less realist and more playablility oriented. For this reason I like it the way it is. Always having a set amount of units to be mobilized for that territory is a little easier and more playable (for the main powers) than growing larger neutral armies as time goes on. After 2 or 3 turns under this new system, no one would ever invade a neutral.
Since neutrals don’t matter as much as the other powers, I think it allows for more robust play to make them less of a roadblock as opposed to more of one. Somebody could argue that giving Neutrals more forces would cause players to avoid them and instead attack each other, therefore moving the heart of the game along… While this may be true for the most part, it still limits one of the more interesting aspects of the game. And while we still don’t know how much use will be made of the neutral countries, it may be best to find out how their inclusion as a new element affects gameplay… and then decide whether or not to implement a modification like you have suggested. But that is only the way I will approach it at first. You may choose differently.
Interesting House Rule for sure though.
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Even superpowers had a limit on the military establishment it could afford to maintain.
I don’t like the idea of adding units to a small country not at war; however I think the assignment of units to the neutrals could have been more imaginative, for example giving the likes of Brazil and Spain small navies, or Sweden some armour. But these should be a once only build.
Unless perhaps you’d like to give Sweden a minor complex.