No, you can only place major IC’s on originally owned territory of that power. So Germany could place is on norway since they originally owned it but no other power could since…well it’s Germany’s original territory.
Instead of “rewriting” or “reorganizing” the Europe and Pacific books into one, I have thought hard about the possible creation of a separate book that would only be reference, index, glossary or an epic “Table of Contents” if you will. The Star Wars Rebellion game has something like this and it’s extremely effective, plus this would be a complete original work which would not alter the copyrighted material, but rather add a whole separate document booklet that compliments the original material.
Yes, that sounds like a good practical solution to the problem, and very useful too.
Unfortunately, I didn’t get to finish it. A lot of things have been happening to me lately, has kept me from playing, so I decided to give it up till things settle down. Thanks for your advice and help my friend.
Our gaming group has come to the conclusion that some bid is needed to balance the game for the Allies. In reading through the posts it seems to me that the general consensus is that the Allies need a bid of about 9-12.
My questions are:
Is a bid of 9-12 the current and reasonable amount? As we will not want to bid for a particular side, we will set a certain bid point for each game and then let people choose which side they want to be as some Players enjoy playing particular Powers. So what is a fair bid?
My group usually goes 10-15, some where in the ball park of 8 to 14 is what everyone does.
Is this bid added as starting income to be spent on Turn 1?
What Siparo said.
Is this bid added as units and money such as the Revised FIDA bid?
Never played revised, and what is FIDA? Another government agency?
Is this bid added as units on the board with remainders as starting money?
Siparo doesn’t do it, but my group allows it.
For any units placed on the board are there any restrictions? For example:
a) Must have a unit already in the territory / sea zone?
b) May not place more than X number of units?
My group has 3 rules:
1. Must be one unit per territory/seazone.
2. Can only be placed in a territory/seazone where you already have units occupying it.
3. Can only be a unit that power has access to (china can be inf and art only).
I would appreciate your kind thoughts and comments. Thank you…
Its not a matter of quickly taking over america. If the US is 100% devoted to building units to defend against Japan, the Germans should finish off Russia.
And really, if japan can just place 1 more unit in alaska than the US can build, eventually…