@derpsa As Germany you have to eliminate the Allied warships in Sea Zones 110 and 111. If you don’t sink these ships, the Allies will quickly be able to launch amphibious assaults against you. Then you’ll have a lot of trouble holding on to France and you’ll never make it into Russia.
Allied Player controling France
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The global rules book suggest one player plays the Soviets and France.
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To speed up game play it might be best to put:
US with Anzac
Russia with China or France
UK with China or FranceMy reasoning is that turn order is Ger, Rus, Japan, UK, Anz, Ita, US, China, Fra. By splitting up turn order US can think about
Anzac moves/buys during Ger, Rus, Jap turn and US buys during Ita turn, and so on with the other powers. By having other powers
turns in between your powers turn it gives some time to think and have at least purchases decided upon before hand. -
I’ve said it many times, by why not do it again! :-D
2 Player Game
1. Germany, Japan and Italy
2. USSR, UK, ANZAC, US, China, and France3 Player Game
1. Germany, Japan, and Italy
2. USSR, UK, and France
3. ANZAC, China, and US4 Player Game
1. Germany and Italy
2. USSR, UK, and France
3. ANZAC, China, and US
4. Japan5 Player Game
1. Germany and Italy
2. USSR
3. UK, France, and China
4. Japan
5. US and ANZAC6 Player Game
1. Germany
2. Italy
3. USSR
4. US and ANZAC
5. Japan
6. UK, France, and ChinaYeah
Also in 5 and 6 China can be with the Russians.