In answer to the “Isn’t the d6-based system already maxed out?” question, I have 2 comments:
1. If it does get to the point where there’s too many variations for a d6-based system, I say, fine; I’ve got plenty of d12’s that I could use. And then one could even go hog-wild and start introducing d4, d8, and d10 units… Why not? They already do it in TWG and in A&A Battle of the Bulge… MB’s Gamemaster series already did it in Shogun and in Fortress America… and I’d already started doing it in my own A&A-inspired creations even before I’d had the opportunity to fully explore all of those systems.
2. Nevertheless, I think there’s still room left in the d6 world for more possibilities than currently exist in A&A40. For instance, here’s how I would do a system that adds a couple of units without going to d12’s. This also doesn’t include other unit types whose key advantages consist chiefly in special abilities rather than these sort of pure fighting stats listed below. For instance, there could be:
- a “super-transport” that can carry more stuff across the water, but can’t participate in amphibious landings (shaped like an oceanliner?)
- a “super-carrier” that can carry more planes/ take more hits (?)
Unit Attack Defense Move Cost
Infantry 1 2 1 3
Elite Infantry* 2 2 1 4
Armored Infantry 2 2 2 4
Artillery 2 3 1 5
Armor 3 2 2 5
Heavy Armor 3 3 2 6
Fighter 3 4 4 12
Tac Bomber 4 2 4 12
Bomber 2 (x2) 1 6 15
Submarine 2 1 2 8
Destroyer 2 2 3 12
Cruiser 3 3 3 18
Battleship 4 4 2 24
Superbattleship 5 5 2 30
*Elite Infantry lacks the built-in mobility of armored infantry, but would have other specialized advantages, like a bonus for amphibious landings for marines or an ability to attack by air for airborne troops.